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D&D 3e to be changed to new d20 rules? 4e coming!
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<blockquote data-quote="mmadsen" data-source="post: 49453" data-attributes="member: 1645"><p><strong>Re: Re: Re: Re: D&D 3e to be changed to new d20 rules? 4e coming!</strong></p><p></p><p></p><p></p><p>Certainly the current incarnation of D&D has been playtested to make those character concepts (at each level) balanced and tenable. Do you think there's no way to do that besides the exact way it's being done now? </p><p></p><p></p><p></p><p>Hardly. All you've pointed out is that making exactly one change (with no effort to rebalance things) could cause a problem. Any of the changes from Second to Third Edition could've been disastrous too. You obviously need to playtest and devise clever mechanics.</p><p></p><p>Just off the cuff I can see plenty of simple solutions; they'd just take some playtesting to iron out. Opening up crit threat ranges a notch would go a long way, as would changing Weapon Focus and/or Weapon Specialization to work as Improved Crit. </p><p></p><p>Further, if armor works as DR but limits Defense (as armor currently limits Dex bonuses), it limits itself (as it will in the new edition of Star Wars).</p><p></p><p></p><p></p><p>No, it doesn't have to be more complex at all. Certainly you'd have to learn a new set of rules (as you did when you picked up Third Edition), but they can be cleaner, simpler rules that make more sense. Wouldn't you say the current ruleset is, at least in some ways, cleaner and simpler than Second Edition?</p><p></p><p></p><p></p><p>Lose what ground? They brought a lot of people back to D&D by cleaning it up. Was there something wrong with that?</p></blockquote><p></p>
[QUOTE="mmadsen, post: 49453, member: 1645"] [b]Re: Re: Re: Re: D&D 3e to be changed to new d20 rules? 4e coming![/b] Certainly the current incarnation of D&D has been playtested to make those character concepts (at each level) balanced and tenable. Do you think there's no way to do that besides the exact way it's being done now? Hardly. All you've pointed out is that making exactly one change (with no effort to rebalance things) could cause a problem. Any of the changes from Second to Third Edition could've been disastrous too. You obviously need to playtest and devise clever mechanics. Just off the cuff I can see plenty of simple solutions; they'd just take some playtesting to iron out. Opening up crit threat ranges a notch would go a long way, as would changing Weapon Focus and/or Weapon Specialization to work as Improved Crit. Further, if armor works as DR but limits Defense (as armor currently limits Dex bonuses), it limits itself (as it will in the new edition of Star Wars). No, it doesn't have to be more complex at all. Certainly you'd have to learn a new set of rules (as you did when you picked up Third Edition), but they can be cleaner, simpler rules that make more sense. Wouldn't you say the current ruleset is, at least in some ways, cleaner and simpler than Second Edition? Lose what ground? They brought a lot of people back to D&D by cleaning it up. Was there something wrong with that? [/QUOTE]
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