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D&D 3e to be changed to new d20 rules? 4e coming!
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<blockquote data-quote="mmadsen" data-source="post: 49482" data-attributes="member: 1645"><p>Obviously the people who stayed with D&D through the ages didn't mind its "issues", and those who moved on minded them quite a bit. Just about anyone who moved on from D&D to another game system gives hit points and armor class as examples of wackiness they finally couldn't take.</p><p></p><p>My point is that the argument then becomes this false either-or situation: <ul> <li data-xf-list-type="ul">Heroic, simple, high-hit point, unrealistic play, <em><strong>or</strong></em></li> <li data-xf-list-type="ul">Gritty, complex, low-hit point, realistic play.</li> </ul><p></p><p>We can keep it just as simple and just as heroic without some of the wackiness. (I shouldn't have to spell out all the examples everyone gripes about: hits that don't really hit, but do damage that has to be healed by potions that don't heal that damage as well as they seem to heal low-level non-heroes, etc.)</p></blockquote><p></p>
[QUOTE="mmadsen, post: 49482, member: 1645"] Obviously the people who stayed with D&D through the ages didn't mind its "issues", and those who moved on minded them quite a bit. Just about anyone who moved on from D&D to another game system gives hit points and armor class as examples of wackiness they finally couldn't take. My point is that the argument then becomes this false either-or situation: [List=A][*]Heroic, simple, high-hit point, unrealistic play, [i][b]or[/b][/i][*]Gritty, complex, low-hit point, realistic play.[/List] We can keep it just as simple and just as heroic without some of the wackiness. (I shouldn't have to spell out all the examples everyone gripes about: hits that don't really hit, but do damage that has to be healed by potions that don't heal that damage as well as they seem to heal low-level non-heroes, etc.) [/QUOTE]
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