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D&D 3e to be changed to new d20 rules? 4e coming!
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<blockquote data-quote="SableWyvern" data-source="post: 50581" data-attributes="member: 1008"><p>Complete agreeance here.</p><p></p><p>I moved to D&D from Rolemaster only just recently. I did so because I wanted a game system that was fast, simple and heroic. Both myself and my players are having a ball rediscovering the dungeon crawl. I love the insanity of HP (although I don't think they or healing are actually that hard to explain), the incredibly insane power-levels, and the pace at which combat moves.</p><p></p><p>When I play D&D, I feel comfortable allowing the players to tack on a cleric level with a minimum of fuss, or developing the alchemy skill without months of training. While my game is still serious, its a different kind of serious, where no-one is bothered by things that don't quite make sense.</p><p></p><p>That's not the only way that D&D can be played, but it's a system that allows that kind of play far better than many other games. Making it grittier will take some that away, and I think that ability to take things not quite so seriously is one of D&Ds greatest strengths.</p><p></p><p>IMHO, ultimately RM is the better game, because it allows me to play a grittier style that I prefer. But the change of pace that D&D has brought will be an absolute ball for the two or three years that the campaign runs, before I return to my trusty RM.</p></blockquote><p></p>
[QUOTE="SableWyvern, post: 50581, member: 1008"] Complete agreeance here. I moved to D&D from Rolemaster only just recently. I did so because I wanted a game system that was fast, simple and heroic. Both myself and my players are having a ball rediscovering the dungeon crawl. I love the insanity of HP (although I don't think they or healing are actually that hard to explain), the incredibly insane power-levels, and the pace at which combat moves. When I play D&D, I feel comfortable allowing the players to tack on a cleric level with a minimum of fuss, or developing the alchemy skill without months of training. While my game is still serious, its a different kind of serious, where no-one is bothered by things that don't quite make sense. That's not the only way that D&D can be played, but it's a system that allows that kind of play far better than many other games. Making it grittier will take some that away, and I think that ability to take things not quite so seriously is one of D&Ds greatest strengths. IMHO, ultimately RM is the better game, because it allows me to play a grittier style that I prefer. But the change of pace that D&D has brought will be an absolute ball for the two or three years that the campaign runs, before I return to my trusty RM. [/QUOTE]
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