(D&D 3rd Ed.) - War with the gods

X.plosion

First Post
Hey, I'm thinking of running an epic level mini-campaign in which the players will assault a fortress held by all the gods in the standard D&D cosmotology (Kord, Pelor, Vecna, etc...). Players are gonna start off around 90th level. I only plan on having it last like 3 or 4 sessions. Anyone forsee any problems I might have running this, or any problems that I might run into while running this?
 

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Wow! That's alot to undertake. Sounds like you'll have to spend more time planning it than you do playing it. Good Luck.

Potential problems:

When you start at high level, oyu tend to forget what your charecter can do because you didn't earn the abilities level by level. Make sure your players know their stuff.

Also, make sure you know what the Gods can do.

90 sounds a bit high to me, even if they are going up against Gods. The players might wind up all being able to do the same things. Half the fun of DnD is being part of a team. When each player is a team to himself, where's the fun?

Maybe just provide the PC's with some Godling powers. Sort of an uprising of the next generation thing.

Just my 2cp, take it for what you will.

-ThaDium
 

Well i have no real problem with the extra planning involved, after all, i enjoy planning, reason i DM instead of play. And you might be right about them all being able to the same things, got any suggestions on how to limit this? I wanted to do a lower level campaign with the same theme, but in the planning i realized that much lower than 80 - 90 and the PC's wouldn'd really have a chance. THX for the help.
 

The only way I could come up with to help the everyone doing the same thing problem would be to give all of the PCs some Godly powers. That was what I was gewttting at with the Godlings vs. Gods generational conflict thing.

It would also keep each PC unique because you could tell each player to think about what they are trying to become th God of.
 
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