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D&D 4.0 - What the?
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<blockquote data-quote="Zaruthustran" data-source="post: 1323305" data-attributes="member: 1457"><p>I think the next version of D&D will be designed with computer and video games in mind--even more so than what we got with 3E. </p><p></p><p>That means:</p><p></p><p>1. Clean distinctions between classes, with some new power, spell, or ability at every level.</p><p>2. Fast HP recovery. Whether this is through a HP/VP system or whatever, there needs to be a way for adventurers to be able to have more than 1-4 combats per day.</p><p>3. Fast spell recovery. See above. Likely a shift a mana point system or a system that achieves the same effect.</p><p>4. Feats and feat chains. </p><p>5. Fast travel. (cue Eberron)</p><p>6. Cooperative feats, spells, and abilities. Tag-team effects.</p><p>7. Even more of a trend toward Diablo's limitless magic system, with ways to alter or augment existing items similar to Diablo's Gems system. I expect "Sets" of magic items as well.</p><p></p><p>I also expect a greater integration of D&D Miniatures, in a way that lets players' D&D characters easily and routinely command troops (a turn-based strategy subgame). </p><p></p><p>That's the way I'm seeing the wind blowing, anyway.</p><p></p><p>-z</p><p></p><p>My #1 wishlist for 4th edition is a faster release schedule for errata and FAQs. 3.5 was supposed to solve all sorts of problems but Infinite Monkeys and our own Rules forum are still filled with arguments caused by inconsistencies in WotC's rules/bad editing. In this day and age of instant publishing via the web there's simply no excuse for multi-month delays between FAQ and errata releases. And it's just sad when The Sage has a less firm grasp of 3.5 rules than an experienced Rules forum member (see latest Dragon magazine question re: two-handed weapons).</p></blockquote><p></p>
[QUOTE="Zaruthustran, post: 1323305, member: 1457"] I think the next version of D&D will be designed with computer and video games in mind--even more so than what we got with 3E. That means: 1. Clean distinctions between classes, with some new power, spell, or ability at every level. 2. Fast HP recovery. Whether this is through a HP/VP system or whatever, there needs to be a way for adventurers to be able to have more than 1-4 combats per day. 3. Fast spell recovery. See above. Likely a shift a mana point system or a system that achieves the same effect. 4. Feats and feat chains. 5. Fast travel. (cue Eberron) 6. Cooperative feats, spells, and abilities. Tag-team effects. 7. Even more of a trend toward Diablo's limitless magic system, with ways to alter or augment existing items similar to Diablo's Gems system. I expect "Sets" of magic items as well. I also expect a greater integration of D&D Miniatures, in a way that lets players' D&D characters easily and routinely command troops (a turn-based strategy subgame). That's the way I'm seeing the wind blowing, anyway. -z My #1 wishlist for 4th edition is a faster release schedule for errata and FAQs. 3.5 was supposed to solve all sorts of problems but Infinite Monkeys and our own Rules forum are still filled with arguments caused by inconsistencies in WotC's rules/bad editing. In this day and age of instant publishing via the web there's simply no excuse for multi-month delays between FAQ and errata releases. And it's just sad when The Sage has a less firm grasp of 3.5 rules than an experienced Rules forum member (see latest Dragon magazine question re: two-handed weapons). [/QUOTE]
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