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D&D 4.0 - What the?
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<blockquote data-quote="Dark Jezter" data-source="post: 1323339" data-attributes="member: 1015"><p>Yeah, I should have included those four. Oh well, I'll mentally add them to the list of D&D sacred cows.</p><p></p><p>I could also see the ranger class being a sacred cow. While the ranger hasn't always been a part of D&D (and has been changed many times over the years), if WotC tried to remove it in a future edition, the fans would scream bloody murder. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>I think it's going a little far to say that saving throw and the ability scores bare no resemblence to the way they were in 1e/2e. Saving throws still help you avoid or lessen the effect of spells, poisons, traps, et cetera, just like they always have. Similiarly, ability scores still affect certain actions and abilites (like strength helping you do more melee damage) the same way they always have.</p><p></p><p>Saving Throws and Ability Scores work much differently than they did in previous editions (they became much more streamlined and easier to figure out), but they still basically serve the same functions.</p></blockquote><p></p>
[QUOTE="Dark Jezter, post: 1323339, member: 1015"] Yeah, I should have included those four. Oh well, I'll mentally add them to the list of D&D sacred cows. I could also see the ranger class being a sacred cow. While the ranger hasn't always been a part of D&D (and has been changed many times over the years), if WotC tried to remove it in a future edition, the fans would scream bloody murder. :D I think it's going a little far to say that saving throw and the ability scores bare no resemblence to the way they were in 1e/2e. Saving throws still help you avoid or lessen the effect of spells, poisons, traps, et cetera, just like they always have. Similiarly, ability scores still affect certain actions and abilites (like strength helping you do more melee damage) the same way they always have. Saving Throws and Ability Scores work much differently than they did in previous editions (they became much more streamlined and easier to figure out), but they still basically serve the same functions. [/QUOTE]
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