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D&D 4.0 - What the?
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<blockquote data-quote="Henry" data-source="post: 1323527" data-attributes="member: 158"><p>Oh, what the heck; I haven't yet participated in one of these before. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>What would I want to see?</p><p></p><p>-Fewer base classes, but more customization through feats and skills. Keep Fighter / Priest / Rogue / Mage (Wizard now carries too much "preparation" connotation, and Sorcerer is now "on the fly.")</p><p></p><p>-Break Feats into feats and talents, like in d20 Modern. Use the Talents to separate Wizard from Sorcerer, and Druid from Cleric.</p><p></p><p>-Reign in the power of the damned clerics. The "munchkin" in me loves 'em, but they do strike me as being TOO self-sufficient. NO class is as self-sufficient as a tricked-out cleric, I've seen in time and time again in many games. Artillery platform, healer, and decent straight-up fighter, the cleric is marginally overpowered.</p><p></p><p>-I don't know how, but find a way to slightly divorce magic item acquisition from estimation of CR's and power levels. It doesn't have to go away, but tone it down slightly, to assume that a magic +1 weapon is NOT gained by level 4, but by level 5 or 6 perhaps. Assume one-shot power acquisition through level 2-3, with permanent magic items by level 4.</p><p></p><p>That's my story and I'm stickin' to it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Henry, post: 1323527, member: 158"] Oh, what the heck; I haven't yet participated in one of these before. :) What would I want to see? -Fewer base classes, but more customization through feats and skills. Keep Fighter / Priest / Rogue / Mage (Wizard now carries too much "preparation" connotation, and Sorcerer is now "on the fly.") -Break Feats into feats and talents, like in d20 Modern. Use the Talents to separate Wizard from Sorcerer, and Druid from Cleric. -Reign in the power of the damned clerics. The "munchkin" in me loves 'em, but they do strike me as being TOO self-sufficient. NO class is as self-sufficient as a tricked-out cleric, I've seen in time and time again in many games. Artillery platform, healer, and decent straight-up fighter, the cleric is marginally overpowered. -I don't know how, but find a way to slightly divorce magic item acquisition from estimation of CR's and power levels. It doesn't have to go away, but tone it down slightly, to assume that a magic +1 weapon is NOT gained by level 4, but by level 5 or 6 perhaps. Assume one-shot power acquisition through level 2-3, with permanent magic items by level 4. That's my story and I'm stickin' to it. :) [/QUOTE]
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