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D&D 4.0 - What the?
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<blockquote data-quote="RangerWickett" data-source="post: 1327066" data-attributes="member: 63"><p>Okay, spellcasting. Let's propose some radical solutions.</p><p></p><p>The Mage class offers a +1 caster level per level advancement, and some advanced classes (and prestige classes) will offer either full or partial advancement</p><p></p><p>Every spellcaster has Magic Points (MP), determined by his total caster level, and every spell has an MP Cost. At any given time, a spellcaster can have a number of Signature Spells equal to his caster level. Casting a signature spell takes just a standard action. The spellcaster can know far more than just these signature spells, but casting one of those spells takes longer, or possibly costs more MP. We'll have to balance spells with longer casting times somehow, probably by making them expensive, but putting in ritual casting rules (or feats) to let you spend longer but reduce the cost.</p><p></p><p>You can only have a limited number of signature spells, but you can also prepare spells that you don't actually know. If you prepare a spell, you pre-spend the MP, but can cast it as a standard action instead of the longer casting time. This lets us work sorcerer-esque and wizard-esque magic into the same system. Am I making any sense?</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1327066, member: 63"] Okay, spellcasting. Let's propose some radical solutions. The Mage class offers a +1 caster level per level advancement, and some advanced classes (and prestige classes) will offer either full or partial advancement Every spellcaster has Magic Points (MP), determined by his total caster level, and every spell has an MP Cost. At any given time, a spellcaster can have a number of Signature Spells equal to his caster level. Casting a signature spell takes just a standard action. The spellcaster can know far more than just these signature spells, but casting one of those spells takes longer, or possibly costs more MP. We'll have to balance spells with longer casting times somehow, probably by making them expensive, but putting in ritual casting rules (or feats) to let you spend longer but reduce the cost. You can only have a limited number of signature spells, but you can also prepare spells that you don't actually know. If you prepare a spell, you pre-spend the MP, but can cast it as a standard action instead of the longer casting time. This lets us work sorcerer-esque and wizard-esque magic into the same system. Am I making any sense? [/QUOTE]
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