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D&D 4.0 - What the?
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<blockquote data-quote="AeroDm" data-source="post: 1327098" data-attributes="member: 13650"><p>I'd like to see 4e never come in so defined an edition as 3e did. The leaps made from 2e to 3e were pretty impressive and large. I think they pretty much hit the system up perfectly, but it could be tweaked endlessly. As many have suggested, I'd like to see dnd be tested with rules suppliments like AU coming out later, pushing the envelope further and more varied to see what works and what is accepted. In essence, these could be the beta spoken of earlier. Then make 4e a compilation of what works the best.</p><p></p><p>I'd actually like to see a number of the sacred cows remain because it DND! When I explain to my kids how hilarious it was to see my friend roll a 1 on his saving throw, I don't want them to ask what a Saving Throw is, nor what a Roll is. I still want it to be DND.</p><p></p><p>My main wish, however, is in the DMG. When I read the storyteller section of Vampire I want to run a game in the worst way. When I read the GM section of any game it fills my imagination and makes me want to play because it is chaulked full of flavor, style, and ideas. The DMG for DND does nothing for me. It is a tool that rarely is needed because the ideas within are either too complex to bring to the table regularly or too simple not to memorize. I'd like to see the DMG section (the rules, tables, etc) put into the PHB as it is with most other systems. Then publish a DMG that isn't needed at all, but really teaches you how to GM, gives you ideas, and expresses how to create flavor.</p></blockquote><p></p>
[QUOTE="AeroDm, post: 1327098, member: 13650"] I'd like to see 4e never come in so defined an edition as 3e did. The leaps made from 2e to 3e were pretty impressive and large. I think they pretty much hit the system up perfectly, but it could be tweaked endlessly. As many have suggested, I'd like to see dnd be tested with rules suppliments like AU coming out later, pushing the envelope further and more varied to see what works and what is accepted. In essence, these could be the beta spoken of earlier. Then make 4e a compilation of what works the best. I'd actually like to see a number of the sacred cows remain because it DND! When I explain to my kids how hilarious it was to see my friend roll a 1 on his saving throw, I don't want them to ask what a Saving Throw is, nor what a Roll is. I still want it to be DND. My main wish, however, is in the DMG. When I read the storyteller section of Vampire I want to run a game in the worst way. When I read the GM section of any game it fills my imagination and makes me want to play because it is chaulked full of flavor, style, and ideas. The DMG for DND does nothing for me. It is a tool that rarely is needed because the ideas within are either too complex to bring to the table regularly or too simple not to memorize. I'd like to see the DMG section (the rules, tables, etc) put into the PHB as it is with most other systems. Then publish a DMG that isn't needed at all, but really teaches you how to GM, gives you ideas, and expresses how to create flavor. [/QUOTE]
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