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D&D 4.0 - What the?
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<blockquote data-quote="Davelozzi" data-source="post: 1328076" data-attributes="member: 771"><p>RangerWickett,</p><p>I have to say I think you're going too far. A ability point at every other level? I think every 4th is fine. </p><p></p><p>Saving throws all increasing at the same rate? That's too boring, and not true to the fact that some classes should be better at others at some things. Sure, reduce the differences between the rates of advancement for save bonuses, but still make there be a difference. I'm not opposed to a choose one (or two) good saves like they do in d20CoC (I think). That way a swashbuckling fighter could take good Reflex instead of Fortitude, as a tank would.</p><p></p><p>Most importantly, while I'd like to see the number of core classes reduced, I think the magic number is 4, not 3. Clerics are one sacred cow that should stay, as should a distinction between arcane and divine magic.</p><p></p><p></p><p></p><p>Excellent idea!! The <em>Monster Manual</em> should definatley hav a section like that. And it should go back to having one monster per page as the did in 2e (but keep in a book - no binders please). Finally, I'd like to see the <em>Monster Manual</em> focus more on iconic monsters. Leave the arrowhead, barghest, grey render, howler, delver, digester, and other odd-balls for the <em>MM2</em> and instead include more fiends (and celestials) as a few more classics from myth like sirines, brownies,etc. Although I like them, we could probably purge a wolf if need be - wolf, dire wolf, winter wolf and worg seems like a bit much for a core book. Maybe lose the wire wolf and just make dire a template instead of a bunch of individual listings. Keep animals and vermin in the main alphabetical listing instead of their own separate chapter at the end.</p></blockquote><p></p>
[QUOTE="Davelozzi, post: 1328076, member: 771"] RangerWickett, I have to say I think you're going too far. A ability point at every other level? I think every 4th is fine. Saving throws all increasing at the same rate? That's too boring, and not true to the fact that some classes should be better at others at some things. Sure, reduce the differences between the rates of advancement for save bonuses, but still make there be a difference. I'm not opposed to a choose one (or two) good saves like they do in d20CoC (I think). That way a swashbuckling fighter could take good Reflex instead of Fortitude, as a tank would. Most importantly, while I'd like to see the number of core classes reduced, I think the magic number is 4, not 3. Clerics are one sacred cow that should stay, as should a distinction between arcane and divine magic. Excellent idea!! The [i]Monster Manual[/i] should definatley hav a section like that. And it should go back to having one monster per page as the did in 2e (but keep in a book - no binders please). Finally, I'd like to see the [i]Monster Manual[/i] focus more on iconic monsters. Leave the arrowhead, barghest, grey render, howler, delver, digester, and other odd-balls for the [i]MM2[/i] and instead include more fiends (and celestials) as a few more classics from myth like sirines, brownies,etc. Although I like them, we could probably purge a wolf if need be - wolf, dire wolf, winter wolf and worg seems like a bit much for a core book. Maybe lose the wire wolf and just make dire a template instead of a bunch of individual listings. Keep animals and vermin in the main alphabetical listing instead of their own separate chapter at the end. [/QUOTE]
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