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D&D 4.0 - What the?
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<blockquote data-quote="RangerWickett" data-source="post: 1328397" data-attributes="member: 63"><p>Okay, first of all, we won't be having magic statboosting items as default. Now, you have a 20th level Fighter with a 20 Strength and a +6 Str item. In 4e, we'll have a 20th level Fighter with a 26 Strength.</p><p></p><p>Second, everyone has a basic saving throw bonus based on their total level (that way, multiclassing doesn't screw you up as much). The feats Great Fortitude, Iron Will, and Lightning Reflexes can be taken more than once. Since you'll be getting more feats and talents than you do now, you'll want to spend some on saving throws. These would probably be automatic bonus feats. In addition to the normal ones you get by leveling up, you'd get a bonus feat every even level in any given core class, which must be chosen from a list of okay, but kinda weak feats.</p><p></p><p>Actually, we'd probably have Great Fortitude (+2 Fort saves), Mighty Fortitude (another +2 Fort saves, prereq. Great Fort and base Fort +3), and Supreme Fortitude (another +2, total of +6, prereq Great and Mighty Fort, base Fort +5).</p><p></p><p>And finally, for the classes, the core classes are really core concepts. Fighting, skills, and magic. Now, certain options will be limited, so you can't make a character with full damage spells and full healing spells, but the underlying rules for spellcasting are exactly the same. Let's make the spellcasting class unified too. (Advanced classes can make up the difference)</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1328397, member: 63"] Okay, first of all, we won't be having magic statboosting items as default. Now, you have a 20th level Fighter with a 20 Strength and a +6 Str item. In 4e, we'll have a 20th level Fighter with a 26 Strength. Second, everyone has a basic saving throw bonus based on their total level (that way, multiclassing doesn't screw you up as much). The feats Great Fortitude, Iron Will, and Lightning Reflexes can be taken more than once. Since you'll be getting more feats and talents than you do now, you'll want to spend some on saving throws. These would probably be automatic bonus feats. In addition to the normal ones you get by leveling up, you'd get a bonus feat every even level in any given core class, which must be chosen from a list of okay, but kinda weak feats. Actually, we'd probably have Great Fortitude (+2 Fort saves), Mighty Fortitude (another +2 Fort saves, prereq. Great Fort and base Fort +3), and Supreme Fortitude (another +2, total of +6, prereq Great and Mighty Fort, base Fort +5). And finally, for the classes, the core classes are really core concepts. Fighting, skills, and magic. Now, certain options will be limited, so you can't make a character with full damage spells and full healing spells, but the underlying rules for spellcasting are exactly the same. Let's make the spellcasting class unified too. (Advanced classes can make up the difference) [/QUOTE]
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