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D&D 4.0 - What the?
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<blockquote data-quote="William Ronald" data-source="post: 1331267" data-attributes="member: 426"><p>I would hope that 4.0 is not released for several years. (I started a poll on that topic sometime back, but I can't find the link.)</p><p></p><p>The suggestion to have a fair amount of feedback from players is a good idea. I think 3.0 benefitted from extensive playtesting, and it made it easier for some people I know to make the leap from 2nd edition to 3rd edition.</p><p></p><p>I am fairly comfortable with the Vancian magic system, but I am open to other systems. To me, I think a good magic system should be fairly easy for new players to learn, requires the players to make some choices, and actually allows a character to do something more advanced than lighting a candle after 20 years of study. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Perhaps a good question to ask is what would make the game more enjoyable and proceed from that question to the rules. There are some alternate magic systems that I enjoyed. I thought that the magic system in Mage was fairly flexible, if a little unusual. A magic system should also have a sense of wonder to it, and perhaps some suggestions on how to bring that to a game would be useful. (Also, some more suggestions on creating spells might be a good section for the DMG.)</p><p></p><p>There have been times when I think the current rules cause characters to rely too heavily on their equipment, whcih can always be stripped from them, than their abilities and skills. </p><p></p><p>Someone on this thread said that the cleric seemed a little too good to be true. A good alternative to the core rules cleric is the Levite priest from Testament, which has a d6 for hit points and somewhat greater access to different spells. There is perhaps room in a new rules system for warrior priests and "temple priests" for lack of a better term. </p><p></p><p>I would also like to see a fighter that works well as a swashbuckler or an archer than the default tank of the core rules. Different cultures can have very different fighting styles, and can use weapons differently. (For example, many schools of fighting that uses two weapons uses the smaller weapon to help parry blows. This has rarely happened in many of the games that I have seen.)</p><p></p><p>Any suggestions on who would be the best writers to work on a 4th Edition game? Also, how would you like to see a new edition introduced?</p></blockquote><p></p>
[QUOTE="William Ronald, post: 1331267, member: 426"] I would hope that 4.0 is not released for several years. (I started a poll on that topic sometime back, but I can't find the link.) The suggestion to have a fair amount of feedback from players is a good idea. I think 3.0 benefitted from extensive playtesting, and it made it easier for some people I know to make the leap from 2nd edition to 3rd edition. I am fairly comfortable with the Vancian magic system, but I am open to other systems. To me, I think a good magic system should be fairly easy for new players to learn, requires the players to make some choices, and actually allows a character to do something more advanced than lighting a candle after 20 years of study. :D Perhaps a good question to ask is what would make the game more enjoyable and proceed from that question to the rules. There are some alternate magic systems that I enjoyed. I thought that the magic system in Mage was fairly flexible, if a little unusual. A magic system should also have a sense of wonder to it, and perhaps some suggestions on how to bring that to a game would be useful. (Also, some more suggestions on creating spells might be a good section for the DMG.) There have been times when I think the current rules cause characters to rely too heavily on their equipment, whcih can always be stripped from them, than their abilities and skills. Someone on this thread said that the cleric seemed a little too good to be true. A good alternative to the core rules cleric is the Levite priest from Testament, which has a d6 for hit points and somewhat greater access to different spells. There is perhaps room in a new rules system for warrior priests and "temple priests" for lack of a better term. I would also like to see a fighter that works well as a swashbuckler or an archer than the default tank of the core rules. Different cultures can have very different fighting styles, and can use weapons differently. (For example, many schools of fighting that uses two weapons uses the smaller weapon to help parry blows. This has rarely happened in many of the games that I have seen.) Any suggestions on who would be the best writers to work on a 4th Edition game? Also, how would you like to see a new edition introduced? [/QUOTE]
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