Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E and psychology: Hit chance too low?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bond James Bond" data-source="post: 4613511" data-attributes="member: 77600"><p>Interesting point, and I´d go along with that. </p><p> </p><p>2/3 chance of success seems like a good over the thumb rule to keep people satisfied.</p><p> </p><p>@Nail: Why the long chart? A Weapon Talent fighter with a +3 Prof Weapon (aka Sword) will get more than 60% to hit on average, I´ll give you that. But thats not <u>average</u>. Is playing a Hammer or Axe wielding Paladin supposed to be frustrating with an +hit chance of 45-55 % percent? What if the chosen race doesnt boost your primary stat - Do you have to invest 18 out of 22 points in your primary stst just to keep your hit chance barely at 50%?</p><p> </p><p>And this is all for equal lvl opponents - the average hard solo "boss" will be 1-3 lvls above the party lvl, according to the DMG. Bye, bye, hit chance. </p><p> </p><p>@gtoasnt3: Sure you can get a situational bonus to hit, CA being the most obvious... but even they wont drastically improve your <u>average</u> chance to hit, since not all classes have access to such powers (and even if, they are usually encounter or dailies, not at wills). </p><p> </p><p>But please, I intended this thread not to end in calculations, which boni could be stacked to increase your +hit chance, and that you shouldn`t leave house without a taclord and so on.</p><p> </p><p>The underlying Question is rather simple:</p><p> </p><p>What in your opinion should be an average chance of hitting with any given power of any given class in order to stop people from regulary getting frustrating chains of misses?</p><p> </p><p>And, on a second note: What is your Experience with 4E in that respect?</p></blockquote><p></p>
[QUOTE="Bond James Bond, post: 4613511, member: 77600"] Interesting point, and I´d go along with that. 2/3 chance of success seems like a good over the thumb rule to keep people satisfied. @Nail: Why the long chart? A Weapon Talent fighter with a +3 Prof Weapon (aka Sword) will get more than 60% to hit on average, I´ll give you that. But thats not [U]average[/U]. Is playing a Hammer or Axe wielding Paladin supposed to be frustrating with an +hit chance of 45-55 % percent? What if the chosen race doesnt boost your primary stat - Do you have to invest 18 out of 22 points in your primary stst just to keep your hit chance barely at 50%? And this is all for equal lvl opponents - the average hard solo "boss" will be 1-3 lvls above the party lvl, according to the DMG. Bye, bye, hit chance. @gtoasnt3: Sure you can get a situational bonus to hit, CA being the most obvious... but even they wont drastically improve your [U]average[/U] chance to hit, since not all classes have access to such powers (and even if, they are usually encounter or dailies, not at wills). But please, I intended this thread not to end in calculations, which boni could be stacked to increase your +hit chance, and that you shouldn`t leave house without a taclord and so on. The underlying Question is rather simple: What in your opinion should be an average chance of hitting with any given power of any given class in order to stop people from regulary getting frustrating chains of misses? And, on a second note: What is your Experience with 4E in that respect? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E and psychology: Hit chance too low?
Top