Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E and psychology: Hit chance too low?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="James McMurray" data-source="post: 4613555" data-attributes="member: 743"><p>50 - 55% is good. It forces you to think. Any lower than that and the rare nature of bonuses in 4e makes it too hard to reliably hit your enemy. Any higher and you get back to a situation where standing toe-to-toe with an enemy and trading blows is a good idea and the standard tactic.</p><p> </p><p></p><p></p><p>In our epic game there's a strata of players. </p><p></p><ul> <li data-xf-list-type="ul">We have one guy who tends to eke out every last bit of juice he can, and he hits almost every time for tons of damage (currently playing a dragonborn barbarian / iron vanguard).</li> <li data-xf-list-type="ul">Another tends to squeeze as much as he can, then pull back a little. He also hits a lot and does a lot of damage (human warlock / radiant one).</li> <li data-xf-list-type="ul">We have one guy who grabs what he thinks will be fun and mostly ignores the math. His eladrin artificer misses a lot, and doesn't do major damage when he hits (unless it's with a high end daily).</li> <li data-xf-list-type="ul">The other two are fairly average. They pick fun and powerful effects, but don't pour through the books maximizing their to-hit and damage. They hit fairly often, especially when working as a team to get combat advantage or other plusses.</li> </ul><p></p><p>The only thing I don't like in that list is the eladrin's chances of success. He's doubly hampered by not focusing on a single aspect of his class (ranged weapons and implement), but that's somewhat forced on him by the nature of the playtest artificer. Apart from giving him the lion's share of gear, I'm not sure what could fix that though. Any change to the underlying math will give him a minor boost but pump two other PCs almost all the way into Can't Miss City.</p><p></p><p>The cleric's player recently changed to resourceful and tactical warlord / infernal strategist, and the to-hit chances have rocketed. We've only had one session with the new build, and the artificer wasn't there, so it remains to be seen if it'll help enough.</p><p></p><p>On the plus side, the Artificer is always last on the "Who should I dominate" list. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 4613555, member: 743"] 50 - 55% is good. It forces you to think. Any lower than that and the rare nature of bonuses in 4e makes it too hard to reliably hit your enemy. Any higher and you get back to a situation where standing toe-to-toe with an enemy and trading blows is a good idea and the standard tactic. In our epic game there's a strata of players. [LIST] [*]We have one guy who tends to eke out every last bit of juice he can, and he hits almost every time for tons of damage (currently playing a dragonborn barbarian / iron vanguard). [*]Another tends to squeeze as much as he can, then pull back a little. He also hits a lot and does a lot of damage (human warlock / radiant one). [*]We have one guy who grabs what he thinks will be fun and mostly ignores the math. His eladrin artificer misses a lot, and doesn't do major damage when he hits (unless it's with a high end daily). [*]The other two are fairly average. They pick fun and powerful effects, but don't pour through the books maximizing their to-hit and damage. They hit fairly often, especially when working as a team to get combat advantage or other plusses. [/LIST] The only thing I don't like in that list is the eladrin's chances of success. He's doubly hampered by not focusing on a single aspect of his class (ranged weapons and implement), but that's somewhat forced on him by the nature of the playtest artificer. Apart from giving him the lion's share of gear, I'm not sure what could fix that though. Any change to the underlying math will give him a minor boost but pump two other PCs almost all the way into Can't Miss City. The cleric's player recently changed to resourceful and tactical warlord / infernal strategist, and the to-hit chances have rocketed. We've only had one session with the new build, and the artificer wasn't there, so it remains to be seen if it'll help enough. On the plus side, the Artificer is always last on the "Who should I dominate" list. :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E and psychology: Hit chance too low?
Top