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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E and psychology: Hit chance too low?
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<blockquote data-quote="Infiniti2000" data-source="post: 4614331" data-attributes="member: 31734"><p>That greatly increases the power of any two-stat classes, which would otherwise be designed to be balanced with slightly lower stats in mind. Also, by having any such non-gimp rules, you might as well eliminate stat selection and say that all (e.g.) fighters start with one of the following specific arrays (not an array and arrange as you like, but literally Str=16, etc.), and adding racial modifiers. I can't imagine that ever being a Good Thing for the game. It might not have been out of place as a suggestion somewhere, however (maybe it is written down though).</p><p></p><p> How dare you cloud the issue with facts? Don't mention any bonuses that make the attack roll non-average and defeat the self-fulfilling prophecy that average attacks are average! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Seriously, though, that's what JB is seemingly asking for and complaining about. Average stats with no non-averaging bonuses equals an average chance to hit. Don't use statistics to prove otherwise or show relevant information. I, for one, can't see how a discussion on this would be productive.</p></blockquote><p></p>
[QUOTE="Infiniti2000, post: 4614331, member: 31734"] That greatly increases the power of any two-stat classes, which would otherwise be designed to be balanced with slightly lower stats in mind. Also, by having any such non-gimp rules, you might as well eliminate stat selection and say that all (e.g.) fighters start with one of the following specific arrays (not an array and arrange as you like, but literally Str=16, etc.), and adding racial modifiers. I can't imagine that ever being a Good Thing for the game. It might not have been out of place as a suggestion somewhere, however (maybe it is written down though). How dare you cloud the issue with facts? Don't mention any bonuses that make the attack roll non-average and defeat the self-fulfilling prophecy that average attacks are average! :D Seriously, though, that's what JB is seemingly asking for and complaining about. Average stats with no non-averaging bonuses equals an average chance to hit. Don't use statistics to prove otherwise or show relevant information. I, for one, can't see how a discussion on this would be productive. [/QUOTE]
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