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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E and psychology: Hit chance too low?
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<blockquote data-quote="Tony Vargas" data-source="post: 4615787" data-attributes="member: 996"><p>The basic 50/50 chance to hit and the careful way it's maintained through all levels (the 4e 'treadmill') is a reasonable design decision. It means that attacks (OAs for instance) are always a risk, never a triviality or certainty, which adds a certain sort of 'drama' (uncertainty) to the game. </p><p></p><p>It's ameliorated somewhat by leader powers (or other limitted bonuses, like action surge, wand of accuracy, or even aid another) that can give large (and/or stacking) attack bonuses, making important attacks more likely to hit at a 'dramatic' moment.</p><p></p><p></p><p>But, yes, statistically with with a 50/50 hit chance you /will/ get runs of 3 or 4 (or more) frustrating misses in a row often enough to notice. This is no big deal when your the leader who's also healing and passing out bonuses, or the defender who's still marking and standing up to the enemy, or the wizard or ranger who's making more than one attack roll per turn. But, if your main claim to glory is hitting the other guy (striker), and you miss the other guy 4 rounds in a row in a six round battle, your pride is going to be smarting a bit.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 4615787, member: 996"] The basic 50/50 chance to hit and the careful way it's maintained through all levels (the 4e 'treadmill') is a reasonable design decision. It means that attacks (OAs for instance) are always a risk, never a triviality or certainty, which adds a certain sort of 'drama' (uncertainty) to the game. It's ameliorated somewhat by leader powers (or other limitted bonuses, like action surge, wand of accuracy, or even aid another) that can give large (and/or stacking) attack bonuses, making important attacks more likely to hit at a 'dramatic' moment. But, yes, statistically with with a 50/50 hit chance you /will/ get runs of 3 or 4 (or more) frustrating misses in a row often enough to notice. This is no big deal when your the leader who's also healing and passing out bonuses, or the defender who's still marking and standing up to the enemy, or the wizard or ranger who's making more than one attack roll per turn. But, if your main claim to glory is hitting the other guy (striker), and you miss the other guy 4 rounds in a row in a six round battle, your pride is going to be smarting a bit. [/QUOTE]
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