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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4E and psychology: Hit chance too low?
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<blockquote data-quote="BarkingDeathSquirrel" data-source="post: 4616020" data-attributes="member: 12851"><p>Lately, I've been seriously considering doing basically just that. The only modification I made was that if your ability modifier was higher than +4, you used that, and if it was negative, you took a penalty to attacks using that stat.</p><p></p><p>So... a 8 Str, 20 Int Wizard at 1st level has a +5 to hit/damage with his Int attacks, but any Str-based attacks he uses are at +3 to hit (and -1 to damage).</p><p></p><p>I haven't gotten a chance to really test this house rule, but it seems like it would allow characters to focus on secondary and off-stats more without affecting their characters ability to actually hit with his attacks. A character that maxes out his primary stat is still rewarded and a character that neglects a stat is still penalized, should he ever need to make attacks of that nature... *shrugs* It seems like it should work out fairly nicely, but I'm sure there is some way to abuse the system <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (multiclassing comes to mind as a possiblity)</p></blockquote><p></p>
[QUOTE="BarkingDeathSquirrel, post: 4616020, member: 12851"] Lately, I've been seriously considering doing basically just that. The only modification I made was that if your ability modifier was higher than +4, you used that, and if it was negative, you took a penalty to attacks using that stat. So... a 8 Str, 20 Int Wizard at 1st level has a +5 to hit/damage with his Int attacks, but any Str-based attacks he uses are at +3 to hit (and -1 to damage). I haven't gotten a chance to really test this house rule, but it seems like it would allow characters to focus on secondary and off-stats more without affecting their characters ability to actually hit with his attacks. A character that maxes out his primary stat is still rewarded and a character that neglects a stat is still penalized, should he ever need to make attacks of that nature... *shrugs* It seems like it should work out fairly nicely, but I'm sure there is some way to abuse the system :) (multiclassing comes to mind as a possiblity) [/QUOTE]
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