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<blockquote data-quote="artmarks7" data-source="post: 4738661" data-attributes="member: 82684"><p>The campaign world really isn't so different when it comes to treasure and such, it's just that the big powerful things are called immortals or legendary monsters. And just because the the normal races are just starting out doesn't mean you can't have old cultures, just that you have to be more creative. The history implies that the giants are a civilization in decline after the ice age where they hunted dragons to near extinction, expand on that and use magic item resizing and old giant ruins from when they dominated the continent before the ice and the civil war with the ice giants or however you want to spin it.</p><p></p><p>And with 4E I'd take the giants hunting dragons to a new level, every young society seems to replace an older declining one. Make the dragons have had an empire that devolved to civil war then was attack by the new and growing giant society. Have the white dragons ally with the ice giants to bring about the ice age and have the ginats push the dragons across the sea to the tamerland as the war escellated and food grew so scarce that dragons really were the best food source for ginats to hunt and eat. This idea of an old dragon run society is the perfect way to intro dragonborn and to give them a location and soiciety, or even a group of societies all dedicated to a type of dragon, and ready to reassert themselves and reclaim lands the giants forced them to abandon ages ago.</p><p></p><p>You can say that the civilization that produced the race or races that evolved into angels or devils/demons had a basis in this world not too long ago and fled into the planes due to a crisis, like the ice age or magical decline, or even aggressive attacks of a unified and aggressive society of dragons, nad create a series of strongly good/evil aligned ruins.</p><p></p><p>Use the ruins and old magic, just a little creativity or alterations to help change the perceptions from an old humanoid society remnant to something more in keeping with whatever history you want. Immortals should be more than powerful enough to justify the creation of any item, and eldrich wells of magic mean you can also just make locations like a pool of water that enchants the sword dipped in it because of the magic it's accumulated over the years, etc. However you want to do it, you don't have to change the rules, just play with the flavor of the details and it'll be believable or might even inspire a new plot line to follow.</p></blockquote><p></p>
[QUOTE="artmarks7, post: 4738661, member: 82684"] The campaign world really isn't so different when it comes to treasure and such, it's just that the big powerful things are called immortals or legendary monsters. And just because the the normal races are just starting out doesn't mean you can't have old cultures, just that you have to be more creative. The history implies that the giants are a civilization in decline after the ice age where they hunted dragons to near extinction, expand on that and use magic item resizing and old giant ruins from when they dominated the continent before the ice and the civil war with the ice giants or however you want to spin it. And with 4E I'd take the giants hunting dragons to a new level, every young society seems to replace an older declining one. Make the dragons have had an empire that devolved to civil war then was attack by the new and growing giant society. Have the white dragons ally with the ice giants to bring about the ice age and have the ginats push the dragons across the sea to the tamerland as the war escellated and food grew so scarce that dragons really were the best food source for ginats to hunt and eat. This idea of an old dragon run society is the perfect way to intro dragonborn and to give them a location and soiciety, or even a group of societies all dedicated to a type of dragon, and ready to reassert themselves and reclaim lands the giants forced them to abandon ages ago. You can say that the civilization that produced the race or races that evolved into angels or devils/demons had a basis in this world not too long ago and fled into the planes due to a crisis, like the ice age or magical decline, or even aggressive attacks of a unified and aggressive society of dragons, nad create a series of strongly good/evil aligned ruins. Use the ruins and old magic, just a little creativity or alterations to help change the perceptions from an old humanoid society remnant to something more in keeping with whatever history you want. Immortals should be more than powerful enough to justify the creation of any item, and eldrich wells of magic mean you can also just make locations like a pool of water that enchants the sword dipped in it because of the magic it's accumulated over the years, etc. However you want to do it, you don't have to change the rules, just play with the flavor of the details and it'll be believable or might even inspire a new plot line to follow. [/QUOTE]
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