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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4915580" data-attributes="member: 710"><p>You might be right and it's my selective perception - I basically never read beyond the "core" setting books (in 4E Players Guide and DM Guide), and they made me feel I knew enough about the setting to run it, and that there wasn't anything hidden beyond that that I better know if I meant it "serious". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Anyway, I like the Eberron approach, and I like the PoL approach. They are different approaches to "presenting" a setting. I think the PoL is something that triggers a lot of associations without really feeling "nailed down". It serves as an inspiration by making one want to connect the dots and information to a whole - but this whole can be different from person to person and even day to day.</p><p></p><p>Eberron on the other hand creates a well described style and theme - which inspires by making one seek out other concepts of this style and theme and bring them to Eberron or find a way to represent them them.</p><p></p><p>Both seem to lead to creativity for me. It causes new ideas to spring up. I think it's typical that creativity works best within a certain range between freedom and constraints. If it is too narrow, most ideas immediately clash with the assumptions or descriptions fo the settings. But if the setting is too broad, there is a blank slate and you have no starting point from where to fill it. </p><p></p><p>Of course, every person might have a different "comfort zone" here.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4915580, member: 710"] You might be right and it's my selective perception - I basically never read beyond the "core" setting books (in 4E Players Guide and DM Guide), and they made me feel I knew enough about the setting to run it, and that there wasn't anything hidden beyond that that I better know if I meant it "serious". ;) Anyway, I like the Eberron approach, and I like the PoL approach. They are different approaches to "presenting" a setting. I think the PoL is something that triggers a lot of associations without really feeling "nailed down". It serves as an inspiration by making one want to connect the dots and information to a whole - but this whole can be different from person to person and even day to day. Eberron on the other hand creates a well described style and theme - which inspires by making one seek out other concepts of this style and theme and bring them to Eberron or find a way to represent them them. Both seem to lead to creativity for me. It causes new ideas to spring up. I think it's typical that creativity works best within a certain range between freedom and constraints. If it is too narrow, most ideas immediately clash with the assumptions or descriptions fo the settings. But if the setting is too broad, there is a blank slate and you have no starting point from where to fill it. Of course, every person might have a different "comfort zone" here. [/QUOTE]
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