Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
D&D 4e Character Builder (Made in Java)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gorgoroth" data-source="post: 6112326" data-attributes="member: 6674889"><p>If you plan on game programming, forget java and any language other than C++. C# is useful for Unity scripting, but the IDEs suck and to make it crossplatform it's all compiled into mono develop, which uses .net 2.0 aka circa 2003 .net tech.</p><p></p><p>Trust me on this one, I'm a AAA game dev and know every single major language including scripting, and C++ will continue to rule the industry for a long time. Unless of course, you want your CV to have stuff that nobody wants on it. C# is really nice for rapid prototyping but even MS doesn't use it for their own games, which should tell you something right there. You should learn to make your own C++ code cross-platform, that is a useful skill to have considering all the game platforms out there, every single one of which supports c++.</p><p></p><p>It also makes me chuckle a bit to try to optimise stat validation code, as if this is a performance oriented tool. Premature optimisation is the root of all evil. It is known. If anything, write your code to be modular so you can call the core of the logic from a wrapper, say, a C# or QT or Java front end, and keep the logic in the c++ dll. That is also a very handy skill to have. C++ might "suck" as you put it, but it's still the King, with 95% of the world's software using some variant of it. And the modern iterations have quite a number of very nice features. Once you get into STL and Boost things are a lot better. It's kind of funny talking about modulo arithmetic speed and then saying C++ sucks, trust me try building a AAA game in Java or C# or Python (shudders) and see how far you get.</p></blockquote><p></p>
[QUOTE="Gorgoroth, post: 6112326, member: 6674889"] If you plan on game programming, forget java and any language other than C++. C# is useful for Unity scripting, but the IDEs suck and to make it crossplatform it's all compiled into mono develop, which uses .net 2.0 aka circa 2003 .net tech. Trust me on this one, I'm a AAA game dev and know every single major language including scripting, and C++ will continue to rule the industry for a long time. Unless of course, you want your CV to have stuff that nobody wants on it. C# is really nice for rapid prototyping but even MS doesn't use it for their own games, which should tell you something right there. You should learn to make your own C++ code cross-platform, that is a useful skill to have considering all the game platforms out there, every single one of which supports c++. It also makes me chuckle a bit to try to optimise stat validation code, as if this is a performance oriented tool. Premature optimisation is the root of all evil. It is known. If anything, write your code to be modular so you can call the core of the logic from a wrapper, say, a C# or QT or Java front end, and keep the logic in the c++ dll. That is also a very handy skill to have. C++ might "suck" as you put it, but it's still the King, with 95% of the world's software using some variant of it. And the modern iterations have quite a number of very nice features. Once you get into STL and Boost things are a lot better. It's kind of funny talking about modulo arithmetic speed and then saying C++ sucks, trust me try building a AAA game in Java or C# or Python (shudders) and see how far you get. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
D&D 4e Character Builder (Made in Java)
Top