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D&D Older Editions, OSR, & D&D Variants
D&D 4E fans: what do you like about 4E?
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<blockquote data-quote="The Grinning Frog" data-source="post: 9082505" data-attributes="member: 7022294"><p>Can I just say 'all of the above'. Gods, I feel like the odd man out so often when it comes to 4e. I LOVE 4e. It is my favourite RPG system and I think I'm in agreement with everything above. (So to read all the replies above makes me so happy.) My two favourite mechanics + one other point:</p><p></p><p>1) Blooded*</p><p>2) The four defence categories**</p><p>3) Save ends***</p><p></p><p>*Easy to describe to players so they know they are making progress in a fight, great to use as a trigger point for something funky to happen</p><p>**You can describe the creature, and then the players can make a tactical decision about how to attack it backed on the description. This is a beautiful thing and makes for such wonderful roleplay potentials. Removing that was criminal.</p><p>***As a writer and publisher of 3rd party content for 5e can I just say 'wtf is wrong with the overly worded descriptions in stat blocks?' (I am so sick of using the long formats). Save ends was obvious, intuitive and well within the grasp of a player to remember.</p><p></p><p>I know this is about 4e but I would like to say that the writing direction in 5e is as if they assume the players are numpties who won't remember a damned thing. I find it an eternal frustration, and indeed, is one of the reasons so much of my work is system-neutral.</p></blockquote><p></p>
[QUOTE="The Grinning Frog, post: 9082505, member: 7022294"] Can I just say 'all of the above'. Gods, I feel like the odd man out so often when it comes to 4e. I LOVE 4e. It is my favourite RPG system and I think I'm in agreement with everything above. (So to read all the replies above makes me so happy.) My two favourite mechanics + one other point: 1) Blooded* 2) The four defence categories** 3) Save ends*** *Easy to describe to players so they know they are making progress in a fight, great to use as a trigger point for something funky to happen **You can describe the creature, and then the players can make a tactical decision about how to attack it backed on the description. This is a beautiful thing and makes for such wonderful roleplay potentials. Removing that was criminal. ***As a writer and publisher of 3rd party content for 5e can I just say 'wtf is wrong with the overly worded descriptions in stat blocks?' (I am so sick of using the long formats). Save ends was obvious, intuitive and well within the grasp of a player to remember. I know this is about 4e but I would like to say that the writing direction in 5e is as if they assume the players are numpties who won't remember a damned thing. I find it an eternal frustration, and indeed, is one of the reasons so much of my work is system-neutral. [/QUOTE]
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D&D 4E fans: what do you like about 4E?
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