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D&D Older Editions, OSR, & D&D Variants
D&D 4E fans: what do you like about 4E?
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<blockquote data-quote="cavalier973" data-source="post: 9104981" data-attributes="member: 91595"><p>The 4e Dungeon Master’s guide is a champion cow.</p><p></p><p>It begins with what the game is, and what the responsibilities of the DM are. It talks about the different types of players and what their goals are, and how to accommodate each of them. It talks about how to handle out of play conflict between players. It gives advice on how to prep whether one is pressed for time, or whether one has plenty of time. The types of monsters and how to use them in encounters, including group templates. How to build encounters. How to build adventures. How to build campaigns. There are a couple of pages that talk about different types of fantasy—from “sword and sorcery” to “Wuxia”. Templates for adding elements to existing monsters, and guidelines for creating one’s own monsters. Tips for building a fantasy world. The wonderful Nentir Vale setting, with tips on how to use it to create adventures. The excellent presentation of Fallcrest. A short adventure at the end. A page that can be copied and used at the table that has both PC and monster combat cards. A two-page spread bearing the image of a tiled dungeon floor—I photocopied this, taped the pages together, and got it laminated, and so now I have a “dry-erase battle mat”.</p></blockquote><p></p>
[QUOTE="cavalier973, post: 9104981, member: 91595"] The 4e Dungeon Master’s guide is a champion cow. It begins with what the game is, and what the responsibilities of the DM are. It talks about the different types of players and what their goals are, and how to accommodate each of them. It talks about how to handle out of play conflict between players. It gives advice on how to prep whether one is pressed for time, or whether one has plenty of time. The types of monsters and how to use them in encounters, including group templates. How to build encounters. How to build adventures. How to build campaigns. There are a couple of pages that talk about different types of fantasy—from “sword and sorcery” to “Wuxia”. Templates for adding elements to existing monsters, and guidelines for creating one’s own monsters. Tips for building a fantasy world. The wonderful Nentir Vale setting, with tips on how to use it to create adventures. The excellent presentation of Fallcrest. A short adventure at the end. A page that can be copied and used at the table that has both PC and monster combat cards. A two-page spread bearing the image of a tiled dungeon floor—I photocopied this, taped the pages together, and got it laminated, and so now I have a “dry-erase battle mat”. [/QUOTE]
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