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[D&D 4e] IG's "The Witchlight Strand"
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<blockquote data-quote="jkason" data-source="post: 5669665" data-attributes="member: 2710"><p><strong>Weel Naxel, human artificer</strong></p><p></p><p>As the bolt zings through the air, Weel turns to the rod in his left hand. He cocks his head to one side, listening, then smiles. <span style="color: purple">"Oh, yes, you did find him."</span> From the grass, a medium-sized rock rises. </p><p></p><p><span style="color: purple">"Welcome, Old Rueyov,"</span> Weel whispers with a bow. <span style="color: purple">"I wondered: these fellows are very bad, and I think they might behave better under your stern gaze. What do you say?"</span></p><p></p><p>The rock hovers only a moment, then sweeps above the clearing, casting an eerie green glow over much of it, a glow which the enemies nearest to it begin to emit, as well.</p><p></p><p>Weel, meanwhile, puts his finger to his lips and does his best to be still.</p><p></p><p>[sblock=actions]Standard: Punishing Eye to J8:</p><p></p><p>Ranged 5</p><p>Keywords: Arcane, Conjuration, Implement, Psychic</p><p></p><p>Effect: You conjure an eye in a square within range. It lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes psychic damage equal to your Int Modifier (+4). You can move the eye 3 squares as a move action.</p><p></p><p></p><p>Move: Stealth to hide / stay hidden? Not sure if a non-attack power undoes any previous stealth or not.</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3168538/" target="_blank">Stealth (1d20+2=13)</a>[/sblock]</p><p></p><p>[sblock=resources]HP 33/33</p><p>Surges: 9/9</p><p>Daily powers used: Punishing Eye[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5669665, member: 2710"] [b]Weel Naxel, human artificer[/b] As the bolt zings through the air, Weel turns to the rod in his left hand. He cocks his head to one side, listening, then smiles. [color=purple]"Oh, yes, you did find him."[/color] From the grass, a medium-sized rock rises. [color=purple]"Welcome, Old Rueyov,"[/color] Weel whispers with a bow. [color=purple]"I wondered: these fellows are very bad, and I think they might behave better under your stern gaze. What do you say?"[/color] The rock hovers only a moment, then sweeps above the clearing, casting an eerie green glow over much of it, a glow which the enemies nearest to it begin to emit, as well. Weel, meanwhile, puts his finger to his lips and does his best to be still. [sblock=actions]Standard: Punishing Eye to J8: Ranged 5 Keywords: Arcane, Conjuration, Implement, Psychic Effect: You conjure an eye in a square within range. It lasts until the end of the encounter. Enemies within 3 squares of the eye do not benefit from concealment, and when an ally attacks an enemy within 3 squares of the eye and hits, that enemy takes psychic damage equal to your Int Modifier (+4). You can move the eye 3 squares as a move action. Move: Stealth to hide / stay hidden? Not sure if a non-attack power undoes any previous stealth or not. [url=http://invisiblecastle.com/roller/view/3168538/]Stealth (1d20+2=13)[/url][/sblock] [sblock=resources]HP 33/33 Surges: 9/9 Daily powers used: Punishing Eye[/sblock] [/QUOTE]
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