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D&D 4e + new players = PURE WIN!!!
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<blockquote data-quote="Gothmog" data-source="post: 4833072" data-attributes="member: 317"><p>Yeah, they took their time, but thats fine by me. I'd rather spend more time with them discussing how they want to handle things and roleplaying than in combat. A lot of that time was also inter-party RPing, with their characters getting to know more about each other, and they talked to 10 or so townspeople at some length. I didn't list all of that, just the synopsis of what they did learn.</p><p></p><p>I did make five copies of the journal, one for each player to read so it would cut down on time. The thing that really ate up the time was the larger and more complicated combat. We started the fight with the goblins around 8:30 pm, and then one of the PCs ran into a different area and made a ton of noise (Thunderwave) alerting goblins in the next area to his presence, so by the time they made their way through 20 or so goblins (10 of which were cutter minions), it was almost midnight. IME, the first few fights any new group of players has takes longer than normal, and there is a learning curve for 4e combat and how to effectively use your powers, so I had been prepared for the fight to take a while. I just didn't plan on the encounter spilling over into another area. </p><p></p><p>Still, they all said they had a great time, so it was time well spent! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 4833072, member: 317"] Yeah, they took their time, but thats fine by me. I'd rather spend more time with them discussing how they want to handle things and roleplaying than in combat. A lot of that time was also inter-party RPing, with their characters getting to know more about each other, and they talked to 10 or so townspeople at some length. I didn't list all of that, just the synopsis of what they did learn. I did make five copies of the journal, one for each player to read so it would cut down on time. The thing that really ate up the time was the larger and more complicated combat. We started the fight with the goblins around 8:30 pm, and then one of the PCs ran into a different area and made a ton of noise (Thunderwave) alerting goblins in the next area to his presence, so by the time they made their way through 20 or so goblins (10 of which were cutter minions), it was almost midnight. IME, the first few fights any new group of players has takes longer than normal, and there is a learning curve for 4e combat and how to effectively use your powers, so I had been prepared for the fight to take a while. I just didn't plan on the encounter spilling over into another area. Still, they all said they had a great time, so it was time well spent! :) [/QUOTE]
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