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<blockquote data-quote="Thornir Alekeg" data-source="post: 3706236" data-attributes="member: 15651"><p>My impression is that the codes will be unique, otherwise they will discover that they have sold 20,000 copies of the physical book, and somehow 100,000 people seem to own it on D&D Insider. Hopefully the code will be sealed to protect it - perhaps a scratch-off to reveal it. If you pick up a copy and the coating is scratched off, grab a different copy. If they are really smart, they will provide a few display copies of the books to retailers for browsing that won't contain a code to steal, then shrink wrap copies for purchase. </p><p></p><p>As for selling the book, if they are committed to provided the best service to the players, they will have a way to "decommission" your book and release the code for someone else's use, perhaps having the new owner pay a small fee to reactivate the online version so they actually get a small piece of the secondary market.</p><p></p><p>I'm intrigued by all this. The next thing I'm wondering is will everyone have to individually log in on different computers to be able to use the virtual game table? Can a husband and wife, or roommates play from the same computer at the same time or will they each need their own computer? Multiple logins would allow face-to-face games to occur and still use the virtual game table. I would love to be able to hook up to my TV, kick back with a group in my living room and have us all using the digital map and minis rather than cramming around a table (my old group was eight players and the DM - it was tight) and drawing on a battlemat. Of course that is as long as there are overrides to using the virtual dice. Virtual dice are great for remote gaming, but face to face I want to roll my own dice.</p></blockquote><p></p>
[QUOTE="Thornir Alekeg, post: 3706236, member: 15651"] My impression is that the codes will be unique, otherwise they will discover that they have sold 20,000 copies of the physical book, and somehow 100,000 people seem to own it on D&D Insider. Hopefully the code will be sealed to protect it - perhaps a scratch-off to reveal it. If you pick up a copy and the coating is scratched off, grab a different copy. If they are really smart, they will provide a few display copies of the books to retailers for browsing that won't contain a code to steal, then shrink wrap copies for purchase. As for selling the book, if they are committed to provided the best service to the players, they will have a way to "decommission" your book and release the code for someone else's use, perhaps having the new owner pay a small fee to reactivate the online version so they actually get a small piece of the secondary market. I'm intrigued by all this. The next thing I'm wondering is will everyone have to individually log in on different computers to be able to use the virtual game table? Can a husband and wife, or roommates play from the same computer at the same time or will they each need their own computer? Multiple logins would allow face-to-face games to occur and still use the virtual game table. I would love to be able to hook up to my TV, kick back with a group in my living room and have us all using the digital map and minis rather than cramming around a table (my old group was eight players and the DM - it was tight) and drawing on a battlemat. Of course that is as long as there are overrides to using the virtual dice. Virtual dice are great for remote gaming, but face to face I want to roll my own dice. [/QUOTE]
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