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<blockquote data-quote="Neonchameleon" data-source="post: 5323348" data-attributes="member: 87792"><p><strong>Forgotten Realms</strong></p><p></p><p>High Fantasy, genuine organisations of shining good guys and blacker than sin bad guys. The gods are active and interventionist and the NPCs are powerful and often benevolent. But they normally aren't here - and the nature of magic just <em>changed</em>, completely disrupting everyone. Do you want to play shining heroes in a world with absolute evil? Do you want the possibility of becoming a God (it's happened a few times in the backstory)? Do you want to embark on an epic quest to save the world? Come to the Forgotten Realms.</p><p> </p><p>(Note: I'm not a Realms Fan so this probably isn't a fair sales pitch)</p><p> </p><p><strong>Eberron</strong></p><p> </p><p>No organisation is genuinely all good or all evil (except the Elder Horrors, and the seals are weakening) and every player has their own agenda. Gods may or may not exist; there are a number that are worshipped and you can even see the Silver Flame - that's not a God; it's a prison created by the sacrifice of many Couatl lives. Although LG, the Church of the Silver Flame committed genocide against the shifters when the lycanthrope plague was threatening to destroy everyone. And to everyone's consternation (and especially the conspiracy that set it up as a cover), the "atheist religion" of the Blood of Vol is starting to produce clerics and paladins. The land of undead isn't full of tortured undead; the undead soldiers are true patriots who took the regret that they only had one life to lay down for their country and did something to fix that. And the elves worship their undead ancestors.</p><p> </p><p>The kingdoms are all exhausted after the last war and no one knows how or why one of them got nuked. No one wants the war to resume. Except on their terms, so the peace is uneasy. About a dozen different great houses have as much influence as the kingdoms do and they are all scheming against each other and will possibly see you at low levels as useful pawns - and certainly see you as pawns or players at high levels.</p><p> </p><p>Corruption is rampant. Do you want to play a slightly gritty noir game with everyone scheming against everyone else in a slightly corrupt world and no one knowing who to trust? Or a larger than life pulp game with fights on top of the Lightning Rail and onboard airships? (Or even rescuing the damsel tied to the tracks?) And racing against time across the continent to take the message to prevent the war restarting? Either way, Eberron is your place.</p><p> </p><p><strong>Dark Sun</strong></p><p> </p><p>This place sucks. No seriously, it sucks. You do not want to go to Dark Sun and you really don't want to live there. Every city detailed in the rulebook sucks for its inhabitants in a different way. The gods are gone and divine magic does not exist. Evil despots rule over city states, mostly for their own benefit, and magic drains the life out of the land (there's a very nice temptation mechanic to encourage life-draining magic here). Inside cities, life is cheap; outside cities survival is expensive. What are you going to do to survive? And at high levels how are you going to change the world? Make it serve you as you served it? Or try to bring life back to the dying world?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5323348, member: 87792"] [B]Forgotten Realms[/B] High Fantasy, genuine organisations of shining good guys and blacker than sin bad guys. The gods are active and interventionist and the NPCs are powerful and often benevolent. But they normally aren't here - and the nature of magic just [I]changed[/I], completely disrupting everyone. Do you want to play shining heroes in a world with absolute evil? Do you want the possibility of becoming a God (it's happened a few times in the backstory)? Do you want to embark on an epic quest to save the world? Come to the Forgotten Realms. (Note: I'm not a Realms Fan so this probably isn't a fair sales pitch) [B]Eberron[/B] No organisation is genuinely all good or all evil (except the Elder Horrors, and the seals are weakening) and every player has their own agenda. Gods may or may not exist; there are a number that are worshipped and you can even see the Silver Flame - that's not a God; it's a prison created by the sacrifice of many Couatl lives. Although LG, the Church of the Silver Flame committed genocide against the shifters when the lycanthrope plague was threatening to destroy everyone. And to everyone's consternation (and especially the conspiracy that set it up as a cover), the "atheist religion" of the Blood of Vol is starting to produce clerics and paladins. The land of undead isn't full of tortured undead; the undead soldiers are true patriots who took the regret that they only had one life to lay down for their country and did something to fix that. And the elves worship their undead ancestors. The kingdoms are all exhausted after the last war and no one knows how or why one of them got nuked. No one wants the war to resume. Except on their terms, so the peace is uneasy. About a dozen different great houses have as much influence as the kingdoms do and they are all scheming against each other and will possibly see you at low levels as useful pawns - and certainly see you as pawns or players at high levels. Corruption is rampant. Do you want to play a slightly gritty noir game with everyone scheming against everyone else in a slightly corrupt world and no one knowing who to trust? Or a larger than life pulp game with fights on top of the Lightning Rail and onboard airships? (Or even rescuing the damsel tied to the tracks?) And racing against time across the continent to take the message to prevent the war restarting? Either way, Eberron is your place. [B]Dark Sun[/B] This place sucks. No seriously, it sucks. You do not want to go to Dark Sun and you really don't want to live there. Every city detailed in the rulebook sucks for its inhabitants in a different way. The gods are gone and divine magic does not exist. Evil despots rule over city states, mostly for their own benefit, and magic drains the life out of the land (there's a very nice temptation mechanic to encourage life-draining magic here). Inside cities, life is cheap; outside cities survival is expensive. What are you going to do to survive? And at high levels how are you going to change the world? Make it serve you as you served it? Or try to bring life back to the dying world? [/QUOTE]
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