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<blockquote data-quote="Klaus" data-source="post: 5325565" data-attributes="member: 607"><p>Let me try!</p><p></p><p>Forgotten Realms: A sprawling, high-fantasy world with dozens of nations described. Evil rules many realms, and the good heroes have died a long time ago or fallen on harder times. Random, magical blue fire gives people deformities or magical powers. Two continents described, one normal (by D&D standards) and one where the Primordials are revered and dragons rule large swaths of territory.</p><p></p><p>Eberron: High-action and adventure, mixed with magic-as-technology. Adventures often crisscross the globe, thanks to airships. 12 hereditary birthmarks raise 12 lineages to the top of mercantile power. The main continent used to be a single nation, but a 100-year-war turned them into five realms in an uneasy truce since one of them was devastated in a magical cataclysm. If you want to see Indiana Jones riding dinosaurs while through a thick jungle to reach a dragon-made artifact before the undead soldiers of Cobra can unleash it on a New York-like city, this is the setting for you.</p><p></p><p>Dark Sun: The world is a blasted wasteland, a desert created by the ravages of magic in ages past. What little civilization exists huddles near the city-states ruled by the Sorcerer-Kings, immortal magicians that enslave thousands to toil in the fields, quarries and armies. The gods are absent, and lots of people develop psionic abilities in order to survive. This is D&D in a post-apocalyptic world populated with strange races (like half-giants and mantis-people) or twists on common races (thieving elven runners, cannibal halflings, bald dwarves).</p></blockquote><p></p>
[QUOTE="Klaus, post: 5325565, member: 607"] Let me try! Forgotten Realms: A sprawling, high-fantasy world with dozens of nations described. Evil rules many realms, and the good heroes have died a long time ago or fallen on harder times. Random, magical blue fire gives people deformities or magical powers. Two continents described, one normal (by D&D standards) and one where the Primordials are revered and dragons rule large swaths of territory. Eberron: High-action and adventure, mixed with magic-as-technology. Adventures often crisscross the globe, thanks to airships. 12 hereditary birthmarks raise 12 lineages to the top of mercantile power. The main continent used to be a single nation, but a 100-year-war turned them into five realms in an uneasy truce since one of them was devastated in a magical cataclysm. If you want to see Indiana Jones riding dinosaurs while through a thick jungle to reach a dragon-made artifact before the undead soldiers of Cobra can unleash it on a New York-like city, this is the setting for you. Dark Sun: The world is a blasted wasteland, a desert created by the ravages of magic in ages past. What little civilization exists huddles near the city-states ruled by the Sorcerer-Kings, immortal magicians that enslave thousands to toil in the fields, quarries and armies. The gods are absent, and lots of people develop psionic abilities in order to survive. This is D&D in a post-apocalyptic world populated with strange races (like half-giants and mantis-people) or twists on common races (thieving elven runners, cannibal halflings, bald dwarves). [/QUOTE]
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