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<blockquote data-quote="Godaikin Engineer" data-source="post: 4430496" data-attributes="member: 75483"><p>Greetings everyone, Godaikin Engineer here.</p><p></p><p>I'm going to be the DM for a 4th edition game we're starting up. I've been playing D&D since 1979, so although I have a good grounding in the general game, 4th ED is sufficiently different from my prior experience that I need to solicit advice from those who've played for a while.</p><p></p><p>Specifically, I'm looking for the non-obvious things that, once known, players & DMs can work around/avoid/embrace. Things like this:</p><p></p><p></p><p><em>"Watch out for $RULE, because nobody ever remembers to use it, and if you don't, your monsters will make a TPK all the time." <img src="http://www.enworld.org/forum/images/smilies/rant.png" class="smilie" loading="lazy" alt=":rant:" title="Rant :rant:" data-shortname=":rant:" /></em></p><p><em></em></p><p><em></em></p><p><em>"If any PC takes $POWER1 and $POWER2 together, they're going to be hell on wheels. It hasn't been errata'ed, so you may need to compensate." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></em></p><p><em></em></p><p><em></em></p><p><em>"The way $PROCEDURE works is really not spelled out well, so our group has done $MODIFIED_PROCEDURE and that helps out a lot." <img src="http://www.enworld.org/forum/images/smilies/glasses.png" class="smilie" loading="lazy" alt="B-)" title="Glasses B-)" data-shortname="B-)" /></em></p><p><em></em></p><p><em></em></p><p><em>"Always keep an empty bottle in the van. You'll know why." <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></em></p><p><em></em></p><p><em></em></p><p><em>"I find that keeping a bucket of chopsticks around in which I carve the names of PC abilities is really handy, here's why:" <img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /></em></p><p><em></em></p><p></p><p>I know that 4th-ED hasn't been around very long yet, but any additional info I can get to front-load my DM'ing would be helpful.</p><p></p><p>Thanks!</p></blockquote><p></p>
[QUOTE="Godaikin Engineer, post: 4430496, member: 75483"] Greetings everyone, Godaikin Engineer here. I'm going to be the DM for a 4th edition game we're starting up. I've been playing D&D since 1979, so although I have a good grounding in the general game, 4th ED is sufficiently different from my prior experience that I need to solicit advice from those who've played for a while. Specifically, I'm looking for the non-obvious things that, once known, players & DMs can work around/avoid/embrace. Things like this: [I]"Watch out for $RULE, because nobody ever remembers to use it, and if you don't, your monsters will make a TPK all the time." :rant: "If any PC takes $POWER1 and $POWER2 together, they're going to be hell on wheels. It hasn't been errata'ed, so you may need to compensate." :D "The way $PROCEDURE works is really not spelled out well, so our group has done $MODIFIED_PROCEDURE and that helps out a lot." B-) "Always keep an empty bottle in the van. You'll know why." :eek: "I find that keeping a bucket of chopsticks around in which I carve the names of PC abilities is really handy, here's why:" :bmelee: [/I] I know that 4th-ED hasn't been around very long yet, but any additional info I can get to front-load my DM'ing would be helpful. Thanks! [/QUOTE]
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