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<blockquote data-quote="Shabe" data-source="post: 4430574" data-attributes="member: 66108"><p>Yep, those are the erratas, all handily dated so you know if you have the latest ones.</p><p> </p><p>One other thing i'd point out, that power cards would be a big help for your players, it saves flicking through the rulebook to look up powers. </p><p> </p><p>Also there are plenty of threads on Enworld discussing the use of different game aids to assist in marking conditions like marking, divine challenges, curses etc. My favourite is either coloured paper clips or pipe cleaners, just use a unique colour for each effect.</p><p> </p><p>Also point out to your players that there are other moves they can use during combat aside from their powers, demonstrating this via using your monsters to do it to the players is generally quite effective.</p><p> </p><p>It might also be a good idea to go through an open book session, run through with the rulebooks wide open showing what the monsters are doing and what the players are doing so everyone can get to grips with the rules and make sure that no one is misinterpreting them, like there is no str+1/2 bonus for wielding weapons two handed, you do get one opportunity attack for every creature's turn, you don't get dex/int bonus to AC in heavy armour.</p><p>There are lots of small differences as well as the big obvious ones that it is probably worthwhile getting yourselves accustomed to the rules, or if not your players then running through the rules a couple of times yourself.</p></blockquote><p></p>
[QUOTE="Shabe, post: 4430574, member: 66108"] Yep, those are the erratas, all handily dated so you know if you have the latest ones. One other thing i'd point out, that power cards would be a big help for your players, it saves flicking through the rulebook to look up powers. Also there are plenty of threads on Enworld discussing the use of different game aids to assist in marking conditions like marking, divine challenges, curses etc. My favourite is either coloured paper clips or pipe cleaners, just use a unique colour for each effect. Also point out to your players that there are other moves they can use during combat aside from their powers, demonstrating this via using your monsters to do it to the players is generally quite effective. It might also be a good idea to go through an open book session, run through with the rulebooks wide open showing what the monsters are doing and what the players are doing so everyone can get to grips with the rules and make sure that no one is misinterpreting them, like there is no str+1/2 bonus for wielding weapons two handed, you do get one opportunity attack for every creature's turn, you don't get dex/int bonus to AC in heavy armour. There are lots of small differences as well as the big obvious ones that it is probably worthwhile getting yourselves accustomed to the rules, or if not your players then running through the rules a couple of times yourself. [/QUOTE]
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