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<blockquote data-quote="MintMMs" data-source="post: 4430894" data-attributes="member: 21835"><p>After a dozen 4e sessions here are my suggestions:</p><p></p><p>I'll add to the people suggesting printing out Power Cards. New players will forget what exactly they can do (and you will too). </p><p></p><p>Print out some of the Class and Race features too. My wizard player keeps forgetting to add his Implement bonuses and the Warlord keeps forgetting her Inspiring Word.</p><p></p><p>Also be careful of the differences between Blast and Burst. </p><p></p><p>Stealth and Skill challenges we ourselves are still trying to figure out.</p><p></p><p>Feel free to modify encounters based on the number of characters playing. It is soooo easy to adjust up/down using the point buy system to accommodate who shows up to game that night.</p><p></p><p>I use little colored rubber bands (from the hair products aisle) to put on minis to show who's bloodied, marked, stunned, etc. </p><p></p><p>Rolling damage once and multiple to-hits for a blast (dragonborn breath for example) is something my players are slowly getting accustomed to.</p></blockquote><p></p>
[QUOTE="MintMMs, post: 4430894, member: 21835"] After a dozen 4e sessions here are my suggestions: I'll add to the people suggesting printing out Power Cards. New players will forget what exactly they can do (and you will too). Print out some of the Class and Race features too. My wizard player keeps forgetting to add his Implement bonuses and the Warlord keeps forgetting her Inspiring Word. Also be careful of the differences between Blast and Burst. Stealth and Skill challenges we ourselves are still trying to figure out. Feel free to modify encounters based on the number of characters playing. It is soooo easy to adjust up/down using the point buy system to accommodate who shows up to game that night. I use little colored rubber bands (from the hair products aisle) to put on minis to show who's bloodied, marked, stunned, etc. Rolling damage once and multiple to-hits for a blast (dragonborn breath for example) is something my players are slowly getting accustomed to. [/QUOTE]
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