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<blockquote data-quote="Rechan" data-source="post: 4431930" data-attributes="member: 54846"><p>It should, yeah. </p><p></p><p>I personally am going to buy the adventures and steal encounter areas out of them (H2 and H3 are full of really interesting things, even if you don't run the adventure wholesale). </p><p></p><p>One tip: when handing out magical items, write the magical item properties on an index card. When the players find out what it is, hand the card over. It's a physical item they can hold, and has all the relevant info. And if they ever get rid of the weapon, ask for the card back.</p><p></p><p>(Incidentally, I would tell the PC to do the math for their character using that weapon on the card too. I.e. if it's a +2 sword, then write their normal attack and damage on the back of the card).</p><p></p><p>One area you might have problems with is players relying on their Basic attacks, rather than their At Wills. Or they may rely on their at wills, never really using their encounters. I have this one.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4431930, member: 54846"] It should, yeah. I personally am going to buy the adventures and steal encounter areas out of them (H2 and H3 are full of really interesting things, even if you don't run the adventure wholesale). One tip: when handing out magical items, write the magical item properties on an index card. When the players find out what it is, hand the card over. It's a physical item they can hold, and has all the relevant info. And if they ever get rid of the weapon, ask for the card back. (Incidentally, I would tell the PC to do the math for their character using that weapon on the card too. I.e. if it's a +2 sword, then write their normal attack and damage on the back of the card). One area you might have problems with is players relying on their Basic attacks, rather than their At Wills. Or they may rely on their at wills, never really using their encounters. I have this one. [/QUOTE]
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