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D&D 4E: Who can use poisons and how often?
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<blockquote data-quote="WalterKovacs" data-source="post: 5576230" data-attributes="member: 63763"><p>If he has it prepared that day, he can use poison in a non-combat setting [each of the poisons has a non-combat use, such as setting it up as a trap, or putting it in food/drink]. </p><p> </p><p></p><p> </p><p>There are a few "ways" for others to use poison. If they multiclass into Assassin, they can take the various venom hand feats that gives them 1/encounter poison damage on a weapon, as well as the ability to deal more damage when the attack does poison, and getting around poison immunity/resistance. There are some paragon paths tied around poison powers as well.</p><p> </p><p>In terms of it being somethng other than a power, you have to go down the alchemy route. Some of the alchemical consumables are poisons (they actually have their own category), and are a mix of secondary effects applied to weapons or stuff that can be used out of combat.</p><p> </p><p>In you allow themes, the Athesian Minstrel has some poison based stuff while the new Alchemist theme is a perfect way to turn poison alchemy recipes into 1/encounter poison use without needing to pay. They would always have the option to make more alchemy poisons that are "permanent" until consumed if they pay full price.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5576230, member: 63763"] If he has it prepared that day, he can use poison in a non-combat setting [each of the poisons has a non-combat use, such as setting it up as a trap, or putting it in food/drink]. There are a few "ways" for others to use poison. If they multiclass into Assassin, they can take the various venom hand feats that gives them 1/encounter poison damage on a weapon, as well as the ability to deal more damage when the attack does poison, and getting around poison immunity/resistance. There are some paragon paths tied around poison powers as well. In terms of it being somethng other than a power, you have to go down the alchemy route. Some of the alchemical consumables are poisons (they actually have their own category), and are a mix of secondary effects applied to weapons or stuff that can be used out of combat. In you allow themes, the Athesian Minstrel has some poison based stuff while the new Alchemist theme is a perfect way to turn poison alchemy recipes into 1/encounter poison use without needing to pay. They would always have the option to make more alchemy poisons that are "permanent" until consumed if they pay full price. [/QUOTE]
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