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D&D 4e With a "Modern" Campaign Setting
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<blockquote data-quote="Derren" data-source="post: 4845692" data-attributes="member: 2518"><p>Guns would be problematic, but not for the reason you stated.</p><p>A well placed hit with an axe is equally lethal to a headshot. So that kind of abstraction is already build into the system. Its just problematic that PCs have so many HPs now which makes them able to run through sustained fire to go into melee rather easily. Thats not an image most people have in mind when thinking about modern combat.</p><p>To still keep it tactical instead of becoming a immobile standoff a expanded cover system would probably be needed.</p><p></p><p>No idea if there should be an automatic trait (for full automatic weapons) and what it should do, but considering that in most fights people will use guns there should be a bit more distinction between them then just "pistol" and "rifle".</p><p>Also, the range of modern arms is a little bit greater than the 200ft maximum range in 4E so far.</p><p></p><p>The use of guns is a balance problem as only 2 classes in the game actually have powers which use ranged weapons (not spells). Maybe the Warlord has also one, but still, thats not much. That means a lot of classes are suboptimal in a combat heavy modern game.</p><p></p><p>Also, guns make defenders useless. You don't need stickyness when everyone has ranged weapons. The role of fighters is obsolete in modern combat.</p><p></p><p>When you have guns target reflex, why have AC granting armour? AC would come into play rather rarely, unless you are fighting some gangs or other lowlife who only have knifes.</p><p>I suggest to make two sets of armour, one granting AC (thick leather, etc) and one granting reflex (Bulletproof vests).</p><p></p><p>A other problem with modern 4E I see are skills. Saying that an adventurer automatically becomes good in climbing, picking locks and diplomacy is one thing, but saying that a soldier, during his tour of duty, automatically gets better at hacking and other high tech skills is a different matter.</p><p>You should probably try to make such high tech skills rituals instead of skills. Although you still would get better through leveling as rituals are linked to skills. I don't think you can remove this without completely rewriting the skill system.</p><p></p><p>Then, there are powers. In a modern game without magic having daily powers is a little bit unbelievable.</p><p></p><p>And the economy/reward system must be changed. The PCs earn a ridiculous amount of money and in a modern setting there isn't really a believable way to price personal arms in a way so that the 4E economy stays the same. Even the blackest black market rifle will not cost what some high level magical weapons in classic 4E costs. And I don't think that rocket launchers should be the default weapons for high level modern characters.</p><p>The problem is that everyone is familiar with how much modern items cost, so its harder to get away with pricing items by level.</p><p></p><p>Also the whole way buying and selling is handled must be revised. Everyone knows that pawnbrokers exists, and there is always Ebay. So "Not selling modern items" and "Only get 20% of the original value while everyone else sells for 100-150%" is even harder to swallow than before.</p><p></p><p>There is also the problem of the law. Even in the US the weapon laws are a wee bit more strict than in fantasy 4E. Unless you want to restrict modern 4E to either army or lawless nations this should be taken into account.</p></blockquote><p></p>
[QUOTE="Derren, post: 4845692, member: 2518"] Guns would be problematic, but not for the reason you stated. A well placed hit with an axe is equally lethal to a headshot. So that kind of abstraction is already build into the system. Its just problematic that PCs have so many HPs now which makes them able to run through sustained fire to go into melee rather easily. Thats not an image most people have in mind when thinking about modern combat. To still keep it tactical instead of becoming a immobile standoff a expanded cover system would probably be needed. No idea if there should be an automatic trait (for full automatic weapons) and what it should do, but considering that in most fights people will use guns there should be a bit more distinction between them then just "pistol" and "rifle". Also, the range of modern arms is a little bit greater than the 200ft maximum range in 4E so far. The use of guns is a balance problem as only 2 classes in the game actually have powers which use ranged weapons (not spells). Maybe the Warlord has also one, but still, thats not much. That means a lot of classes are suboptimal in a combat heavy modern game. Also, guns make defenders useless. You don't need stickyness when everyone has ranged weapons. The role of fighters is obsolete in modern combat. When you have guns target reflex, why have AC granting armour? AC would come into play rather rarely, unless you are fighting some gangs or other lowlife who only have knifes. I suggest to make two sets of armour, one granting AC (thick leather, etc) and one granting reflex (Bulletproof vests). A other problem with modern 4E I see are skills. Saying that an adventurer automatically becomes good in climbing, picking locks and diplomacy is one thing, but saying that a soldier, during his tour of duty, automatically gets better at hacking and other high tech skills is a different matter. You should probably try to make such high tech skills rituals instead of skills. Although you still would get better through leveling as rituals are linked to skills. I don't think you can remove this without completely rewriting the skill system. Then, there are powers. In a modern game without magic having daily powers is a little bit unbelievable. And the economy/reward system must be changed. The PCs earn a ridiculous amount of money and in a modern setting there isn't really a believable way to price personal arms in a way so that the 4E economy stays the same. Even the blackest black market rifle will not cost what some high level magical weapons in classic 4E costs. And I don't think that rocket launchers should be the default weapons for high level modern characters. The problem is that everyone is familiar with how much modern items cost, so its harder to get away with pricing items by level. Also the whole way buying and selling is handled must be revised. Everyone knows that pawnbrokers exists, and there is always Ebay. So "Not selling modern items" and "Only get 20% of the original value while everyone else sells for 100-150%" is even harder to swallow than before. There is also the problem of the law. Even in the US the weapon laws are a wee bit more strict than in fantasy 4E. Unless you want to restrict modern 4E to either army or lawless nations this should be taken into account. [/QUOTE]
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