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D&D 4e With a "Modern" Campaign Setting
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<blockquote data-quote="UngainlyTitan" data-source="post: 4845777" data-attributes="member: 28487"><p>I don't see any particular reason that the non human races need to be redefined as human, either leave them out for a purely human feel or take a leaf from Urban Arcana, RIFTS or Shadowrun and give some back story as to why they are there and why they are or are not noticed.</p><p></p><p>As for guns, I would go with a targetted mode where they attack AC and a suppressive mode where they make ranged burst attacks against reflex. I think you should consider adding a pinned and suppressed condition to the game. Pinned, slide the target to the nearest cover (if none they go prone) and the can shoot back but not move. </p><p>Suppressed is similar but they cannot fire back, save ends.</p><p></p><p>As for skills, I would adapt the system from D20 Modern or Star Wars D20 to game.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 4845777, member: 28487"] I don't see any particular reason that the non human races need to be redefined as human, either leave them out for a purely human feel or take a leaf from Urban Arcana, RIFTS or Shadowrun and give some back story as to why they are there and why they are or are not noticed. As for guns, I would go with a targetted mode where they attack AC and a suppressive mode where they make ranged burst attacks against reflex. I think you should consider adding a pinned and suppressed condition to the game. Pinned, slide the target to the nearest cover (if none they go prone) and the can shoot back but not move. Suppressed is similar but they cannot fire back, save ends. As for skills, I would adapt the system from D20 Modern or Star Wars D20 to game. [/QUOTE]
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