Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
D&D 4e With a "Modern" Campaign Setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Estlor" data-source="post: 4845994" data-attributes="member: 7261"><p>I don't really think skills are <em>that</em> big of an issue, though some of them definitely need to be recast or given a modern spin. Perception, Insight, Athletics, Acrobatics, Diplomacy, Bluff, Stealth... they all still make sense as is in a modern setting. The knowledge skills are where things become dicey. I can see mapping the natural sciences to Nature so that it covers basic Biology, Chemistry, Geology, Anthropology, Astrology and Physics. Someone who is trained in Nature has good general knowledge in a lot of areas and knows where to look to supplement it. Religion would cover Theology and Mythology. Dungeoneering doesn't have a great matchup... maybe archeology and architecture? Arcana would probably cover Occult and superstition.</p><p></p><p>What doesn't really have a roll (naturally) is technology. I don't know that I'd want to include computer hacking in Thievery. I'd be tempted to add a knowledge skill to cover technology if 2009 was the baseline year. If I went with a 1940's setting that's not going to be quite as much of an issue as the computer revolution hasn't happened yet.</p><p></p><p>As for the issue of resolving a modern PC's improved talents through the skill system, I don't think there's really much difference between medieval PCs and modern PCs; both are exceptional examples of society. Anyway, the character classes handle some of the disparities naturally; an infantry soldier is likely to be a fighter or ranger and would have Athletics and Endurance, not a host of knowledge skills.</p><p></p><p>I was definitely considering adapting the D20 modern wealth system into 4e for a modern setting. Honestly, 4e economics are such that after a certain point mundane goods and services may as well cost them nothing at all. Unless you play with a bookkeeper DM that wants to track supplies carefully most of your fund goes toward purchasing magical items. Nothing would change in that regard in my envisioned "modern" setting; there would still be a high degree of mysticism involved in the game and magic items, whether relics of an ancient era or stolen from the "other world," would still be a large focus of PCs as they go up in level. There would probably be an opportunity for more artifacts in this style of game, (Longinus, the Holy Grail, Excalibur, etc).</p><p></p><p>I was already assuming a baseline restriction of Martial and Primal (maybe Psionic) power sources early in the campaign. I got to thinking maybe pagan and Greek mythology both has a place in this kind of setting. If we assume Terra is the Earth of science and learning and Gaia is the Earth of magic and ritual, then Gaia could be the Feywild and the home of the Arcane classes. Likewise, the Elysian Fields would be the Earth of gods and fate and could map to the Shadowfell (well, kind of). I'm not 100% certain about setting information just yet. I like <em>some</em> of the aspects of Urban Arcana, but other parts of it just seem silly. I think there needs to be some supernatural and mystical component to a modern game setting because its a large assumed part of the D&D ruleset.</p></blockquote><p></p>
[QUOTE="Estlor, post: 4845994, member: 7261"] I don't really think skills are [I]that[/I] big of an issue, though some of them definitely need to be recast or given a modern spin. Perception, Insight, Athletics, Acrobatics, Diplomacy, Bluff, Stealth... they all still make sense as is in a modern setting. The knowledge skills are where things become dicey. I can see mapping the natural sciences to Nature so that it covers basic Biology, Chemistry, Geology, Anthropology, Astrology and Physics. Someone who is trained in Nature has good general knowledge in a lot of areas and knows where to look to supplement it. Religion would cover Theology and Mythology. Dungeoneering doesn't have a great matchup... maybe archeology and architecture? Arcana would probably cover Occult and superstition. What doesn't really have a roll (naturally) is technology. I don't know that I'd want to include computer hacking in Thievery. I'd be tempted to add a knowledge skill to cover technology if 2009 was the baseline year. If I went with a 1940's setting that's not going to be quite as much of an issue as the computer revolution hasn't happened yet. As for the issue of resolving a modern PC's improved talents through the skill system, I don't think there's really much difference between medieval PCs and modern PCs; both are exceptional examples of society. Anyway, the character classes handle some of the disparities naturally; an infantry soldier is likely to be a fighter or ranger and would have Athletics and Endurance, not a host of knowledge skills. I was definitely considering adapting the D20 modern wealth system into 4e for a modern setting. Honestly, 4e economics are such that after a certain point mundane goods and services may as well cost them nothing at all. Unless you play with a bookkeeper DM that wants to track supplies carefully most of your fund goes toward purchasing magical items. Nothing would change in that regard in my envisioned "modern" setting; there would still be a high degree of mysticism involved in the game and magic items, whether relics of an ancient era or stolen from the "other world," would still be a large focus of PCs as they go up in level. There would probably be an opportunity for more artifacts in this style of game, (Longinus, the Holy Grail, Excalibur, etc). I was already assuming a baseline restriction of Martial and Primal (maybe Psionic) power sources early in the campaign. I got to thinking maybe pagan and Greek mythology both has a place in this kind of setting. If we assume Terra is the Earth of science and learning and Gaia is the Earth of magic and ritual, then Gaia could be the Feywild and the home of the Arcane classes. Likewise, the Elysian Fields would be the Earth of gods and fate and could map to the Shadowfell (well, kind of). I'm not 100% certain about setting information just yet. I like [I]some[/I] of the aspects of Urban Arcana, but other parts of it just seem silly. I think there needs to be some supernatural and mystical component to a modern game setting because its a large assumed part of the D&D ruleset. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
D&D 4e With a "Modern" Campaign Setting
Top