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<blockquote data-quote="aco175" data-source="post: 5432804" data-attributes="member: 27385"><p>I might look for something along these lines if I used technology at the table, but my bigger question upon first reading this is: Why are you tracking your players powers?</p><p></p><p>Shouldn't players track all their own stuff, like HP, surges, powers, durations, etc.. In the game I play we use minis with soda bottle rings to represent effects like stun and slowed. We use cards for powers and honesty for surges and HP's. I try to spread out any jobs to make my life easier, like tracking initiative and putting the soda rings on the minis. Granted I have been playing with these players for a few years now, but for the most part I trust them not to cheat. I even have them roll the monster damage against themselves.</p><p></p><p>Please do not take this as a rant against you doing something wrong in my opinion. It is just as the dm you should have the players helping you make the game more fun and not having you track everything and them just showing up. Something like this may work great in an online game if there is a way to link it together.</p></blockquote><p></p>
[QUOTE="aco175, post: 5432804, member: 27385"] I might look for something along these lines if I used technology at the table, but my bigger question upon first reading this is: Why are you tracking your players powers? Shouldn't players track all their own stuff, like HP, surges, powers, durations, etc.. In the game I play we use minis with soda bottle rings to represent effects like stun and slowed. We use cards for powers and honesty for surges and HP's. I try to spread out any jobs to make my life easier, like tracking initiative and putting the soda rings on the minis. Granted I have been playing with these players for a few years now, but for the most part I trust them not to cheat. I even have them roll the monster damage against themselves. Please do not take this as a rant against you doing something wrong in my opinion. It is just as the dm you should have the players helping you make the game more fun and not having you track everything and them just showing up. Something like this may work great in an online game if there is a way to link it together. [/QUOTE]
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