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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
D&D 4th edition lord of the rings?
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<blockquote data-quote="CapnZapp" data-source="post: 4628267" data-attributes="member: 12731"><p>I would say 4E is the first edition of D&D that really makes it possible for a low-magic campaign. </p><p></p><p>Perhaps I could suggest you allowing the Warlord instead of the Cleric. It heals just as good, but without any divine flavor. Besides, Aragorn at high level is as much a Warlord as he is a Ranger.</p><p></p><p>As for monsters, don't be afraid to use the full range of MM monsters. Just reskin them. If your players aren't experienced 4E gamers, you can use their powers without modification, just altering the description of the monster itself. (Sure, angels and gelatineous cubes would probably not fit at all...)</p><p></p><p>As for magic items, or the lack of such, the DMG does a pretty good job of providing tables and stuff that explains what bonuses PCs are expected to have at each level. Instead of finding Amulets of Protection, you could simply grant them a +3 bonus to Fort/Ref/Will when they reach Paragon tier (level 11) and a +5 bonus at Epic (lvl 21).</p><p></p><p>Of course, you could hand out a plain +4 Longsword and just say its bonus comes from its good Quality instead of magic. And when I think about it, if you have your adventurers to be rewarded by the elves somewhere around level 11, they could concievably be given de-facto Amulets of Protection too...</p><p></p><p>You'd just ease down on the more flashier Daily powers. Instead of finding stuff that can throw fireballs, you'd select powers that simply add to damage or healing.</p><p></p><p>So, yes, it would be pretty doable indeed. Much more simple and straight-forward, in fact, than ever before! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="CapnZapp, post: 4628267, member: 12731"] I would say 4E is the first edition of D&D that really makes it possible for a low-magic campaign. Perhaps I could suggest you allowing the Warlord instead of the Cleric. It heals just as good, but without any divine flavor. Besides, Aragorn at high level is as much a Warlord as he is a Ranger. As for monsters, don't be afraid to use the full range of MM monsters. Just reskin them. If your players aren't experienced 4E gamers, you can use their powers without modification, just altering the description of the monster itself. (Sure, angels and gelatineous cubes would probably not fit at all...) As for magic items, or the lack of such, the DMG does a pretty good job of providing tables and stuff that explains what bonuses PCs are expected to have at each level. Instead of finding Amulets of Protection, you could simply grant them a +3 bonus to Fort/Ref/Will when they reach Paragon tier (level 11) and a +5 bonus at Epic (lvl 21). Of course, you could hand out a plain +4 Longsword and just say its bonus comes from its good Quality instead of magic. And when I think about it, if you have your adventurers to be rewarded by the elves somewhere around level 11, they could concievably be given de-facto Amulets of Protection too... You'd just ease down on the more flashier Daily powers. Instead of finding stuff that can throw fireballs, you'd select powers that simply add to damage or healing. So, yes, it would be pretty doable indeed. Much more simple and straight-forward, in fact, than ever before! :) [/QUOTE]
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