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D&D 4th Edition Next Year?
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<blockquote data-quote="Kunimatyu" data-source="post: 2574385" data-attributes="member: 22057"><p>I must say, I really hope that Mearls is working on 4E as we speak. Iron Heroes was good, but would have been great with some better editing/playtesting. If I was redesigning D&D for 4E (and I'm not, so these opinions don't actually matter), here's what I'd do:</p><p></p><p>-- Use tokens instead of some of the X/day abilities. Much more fun for players, and easier to justify.</p><p></p><p>-- For the love of Pete, MP not spell slots. D&D newbies don't get the whole spell slot comcept, but thanks to World of Warcraft and Final Fantasy, nearly everyone gets the concept of spending MP to cast spells. Then WotC could hire Wickett to make an EOM-like book that helps DMs and players make their own spells.</p><p></p><p>-- Balance, balance, balance. Balanced classes, feats, spells will go a long way towards making WotC's Living campaigns more playable. And they certainly won't hurt homegames, either.</p><p></p><p>-- Powergaming should have less of an impact. Try to set things up so the guy who plans out his character from 1-20 using lots of splatbook feats isn't worlds above Joe who thinks swords are neat. You can never completely eliminate the benefits of thoughtful choices, but reducing the huge gap between a powergamer and a casual gamer would be nice.</p><p></p><p>-- Less save-or-die mechanics, despite their sacred cowness. Introduce more monsters with gaze attacks that cause your character to fall to the ground puking their guts out, as opposed to killing you dead.</p></blockquote><p></p>
[QUOTE="Kunimatyu, post: 2574385, member: 22057"] I must say, I really hope that Mearls is working on 4E as we speak. Iron Heroes was good, but would have been great with some better editing/playtesting. If I was redesigning D&D for 4E (and I'm not, so these opinions don't actually matter), here's what I'd do: -- Use tokens instead of some of the X/day abilities. Much more fun for players, and easier to justify. -- For the love of Pete, MP not spell slots. D&D newbies don't get the whole spell slot comcept, but thanks to World of Warcraft and Final Fantasy, nearly everyone gets the concept of spending MP to cast spells. Then WotC could hire Wickett to make an EOM-like book that helps DMs and players make their own spells. -- Balance, balance, balance. Balanced classes, feats, spells will go a long way towards making WotC's Living campaigns more playable. And they certainly won't hurt homegames, either. -- Powergaming should have less of an impact. Try to set things up so the guy who plans out his character from 1-20 using lots of splatbook feats isn't worlds above Joe who thinks swords are neat. You can never completely eliminate the benefits of thoughtful choices, but reducing the huge gap between a powergamer and a casual gamer would be nice. -- Less save-or-die mechanics, despite their sacred cowness. Introduce more monsters with gaze attacks that cause your character to fall to the ground puking their guts out, as opposed to killing you dead. [/QUOTE]
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