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<blockquote data-quote="Hardhead" data-source="post: 1425611" data-attributes="member: 2844"><p>My dream 4e looks like this:</p><p></p><p>* More subclasses:</p><p></p><p>Wizards specialization looks something like that in Arcana Unearthed, giving each school unique flavor.</p><p></p><p>The totem barbarians from UA are there.</p><p></p><p>Sorcerers choose a "lineage" when they're created. This lineage gives works kind of like a domain. It gives them automatic spells at certain levels, and a suite of special abilities (each lineage would have a special ability granted at levels 1, 4, 8, 12, 16, and 20).</p><p></p><p>Clerics are made more flexible, so they're more like 2e clerics. They loose Turn Undead, heavy armor proficiency, and a the good fort save. However, they have a suite of gods to choose from, and each god gives them new abiliteis Pelor would give them Turn Undead back, an martial god might give them Heavy Armor prof back, along with maybe a martial weapon prof. A god of knowledge might give them a good Will save, and bardic knowledge, ect.</p><p></p><p>A Swashbuckler-like character added as a core class. </p><p></p><p>Rogues and Rangers possibly folded together, with the classes' special abilities making you more city or wilderness-ish.</p><p></p><p>Paladins become a prestige class, because their archtype is too narrow to give them lots of flexibility.</p><p></p><p>Not sure about Druids. With the flexible cleric, you might be able to fold them back in (as in 2e). </p><p></p><p>Some kind of magical BAB progression, so you don't need "band-aid" PrCs like the Eldritch Knight or the Mystic Theurge.</p><p></p><p></p><p>*More PrC Flava</p><p></p><p>I'd like each PrC to have at least half a page of their write-up devoted to detailing the organization and history of the prestige class, with each class requiring some kind of RP hoop to jump through, along with suggestions on how to incorporate this PrC into your campaign.</p><p></p><p>That's all I can think of at the moment.</p></blockquote><p></p>
[QUOTE="Hardhead, post: 1425611, member: 2844"] My dream 4e looks like this: * More subclasses: Wizards specialization looks something like that in Arcana Unearthed, giving each school unique flavor. The totem barbarians from UA are there. Sorcerers choose a "lineage" when they're created. This lineage gives works kind of like a domain. It gives them automatic spells at certain levels, and a suite of special abilities (each lineage would have a special ability granted at levels 1, 4, 8, 12, 16, and 20). Clerics are made more flexible, so they're more like 2e clerics. They loose Turn Undead, heavy armor proficiency, and a the good fort save. However, they have a suite of gods to choose from, and each god gives them new abiliteis Pelor would give them Turn Undead back, an martial god might give them Heavy Armor prof back, along with maybe a martial weapon prof. A god of knowledge might give them a good Will save, and bardic knowledge, ect. A Swashbuckler-like character added as a core class. Rogues and Rangers possibly folded together, with the classes' special abilities making you more city or wilderness-ish. Paladins become a prestige class, because their archtype is too narrow to give them lots of flexibility. Not sure about Druids. With the flexible cleric, you might be able to fold them back in (as in 2e). Some kind of magical BAB progression, so you don't need "band-aid" PrCs like the Eldritch Knight or the Mystic Theurge. *More PrC Flava I'd like each PrC to have at least half a page of their write-up devoted to detailing the organization and history of the prestige class, with each class requiring some kind of RP hoop to jump through, along with suggestions on how to incorporate this PrC into your campaign. That's all I can think of at the moment. [/QUOTE]
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