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D&D 5e 2024 Monk Handbook
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<blockquote data-quote="fluffybunbunkittens" data-source="post: 9460780" data-attributes="member: 7037492"><p>As a counter-argument, you want to hit lv5 mainly for Extra Attack... but Nick gets you that as early as lv2!</p><p>Classes with lv1 damage riders to go with Nick are Fighter (TWF style) and Rogue (sneak attack, skills)</p><p>TWF style is only going to benefit the one Nick attack (eventually +5), while sneak attack is (conditional) +3.5.</p><p>I'm going to pick the Rogue, just because the extra skills feel so nice for the unskilled lump that is the Monk.</p><p></p><p><strong>brief combat comparison</strong></p><p>Monk1/Rogue1 (with daggers) vs Monk2</p><p>Rogue Monk doesn't have Ki abilities yet, but is a goddamn terror with 3 attacks + sneak attack</p><p>Rogue Monk wins, as they out-damage Flurry of Blows <em>every</em> turn, for free (no Ki Dodge, though)</p><p></p><p>Monk2/Rogue1 vs Monk3</p><p>pure Monk gets Deflect Attacks omg</p><p>Rogue Monk still has the edge on free damage, but subclasses even that out if they spend Ki</p><p>pure Monk wins purely through having <em>tons</em> more survivability from Deflect</p><p></p><p>Monk3/Rogue1 vs Monk4</p><p>Rogue Monk catches up on features, while pure monk improves everything by raising their stat(s)</p><p>Rogue Monk still maintains the edge on damage</p><p>this is an even level <em>if</em> pure Monk picks up Grappler as their feat (or gets +1 in both Dex and Wis)</p><p></p><p>Monk4/Rogue1 vs Monk5</p><p>pure monk gets Extra Attack, unarmed die increase, and Stunning Strike</p><p>pure monk wins hard, as now they have the same number of attacks, but the attacks are just better</p><p></p><p>lv6+</p><p>Monk stops getting game-changing new features every level</p><p>Rogue Monk is back on top, as now they will mostly just be 1 Ki behind, but get an extra d8+d6 attack</p><p></p><p>So, who is better basically alternates by level, but in the end, Rogue Monk gets a free attack + extra skill + Expertises at an increasingly lower cost. And it's mainly the skill access that makes me a big cheerleader for the MonkX/Rogue1 dip, as that either opens up the playing ground in what you can be capable of (especially in combination with tool proficiencies giving you advantage where appliciable), or lets you become the super-ninja by sticking to your Stealth/Perception/SleightOfHand strengths. No, climbing walls is not one of those strengths (until suddenly at lv9 you can run up them).</p><p></p><p>But hold on! What if the pure Monk picks up <strong>Weapon Master</strong> as the feat? Then they are getting an extra Nick attack, yes, but it has no riders - it's just your base unarmed die in damage, which isn't exactly impressive (unless you somehow get a Flametongue dagger, I guess). One level is also much less of a cost than spending a feat that you only get per 4 levels.</p></blockquote><p></p>
[QUOTE="fluffybunbunkittens, post: 9460780, member: 7037492"] As a counter-argument, you want to hit lv5 mainly for Extra Attack... but Nick gets you that as early as lv2! Classes with lv1 damage riders to go with Nick are Fighter (TWF style) and Rogue (sneak attack, skills) TWF style is only going to benefit the one Nick attack (eventually +5), while sneak attack is (conditional) +3.5. I'm going to pick the Rogue, just because the extra skills feel so nice for the unskilled lump that is the Monk. [B]brief combat comparison[/B] Monk1/Rogue1 (with daggers) vs Monk2 Rogue Monk doesn't have Ki abilities yet, but is a goddamn terror with 3 attacks + sneak attack Rogue Monk wins, as they out-damage Flurry of Blows [I]every[/I] turn, for free (no Ki Dodge, though) Monk2/Rogue1 vs Monk3 pure Monk gets Deflect Attacks omg Rogue Monk still has the edge on free damage, but subclasses even that out if they spend Ki pure Monk wins purely through having [I]tons[/I] more survivability from Deflect Monk3/Rogue1 vs Monk4 Rogue Monk catches up on features, while pure monk improves everything by raising their stat(s) Rogue Monk still maintains the edge on damage this is an even level [I]if[/I] pure Monk picks up Grappler as their feat (or gets +1 in both Dex and Wis) Monk4/Rogue1 vs Monk5 pure monk gets Extra Attack, unarmed die increase, and Stunning Strike pure monk wins hard, as now they have the same number of attacks, but the attacks are just better lv6+ Monk stops getting game-changing new features every level Rogue Monk is back on top, as now they will mostly just be 1 Ki behind, but get an extra d8+d6 attack So, who is better basically alternates by level, but in the end, Rogue Monk gets a free attack + extra skill + Expertises at an increasingly lower cost. And it's mainly the skill access that makes me a big cheerleader for the MonkX/Rogue1 dip, as that either opens up the playing ground in what you can be capable of (especially in combination with tool proficiencies giving you advantage where appliciable), or lets you become the super-ninja by sticking to your Stealth/Perception/SleightOfHand strengths. No, climbing walls is not one of those strengths (until suddenly at lv9 you can run up them). But hold on! What if the pure Monk picks up [B]Weapon Master[/B] as the feat? Then they are getting an extra Nick attack, yes, but it has no riders - it's just your base unarmed die in damage, which isn't exactly impressive (unless you somehow get a Flametongue dagger, I guess). One level is also much less of a cost than spending a feat that you only get per 4 levels. [/QUOTE]
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