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D&D 5e: A Better Vision
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<blockquote data-quote="Dannager" data-source="post: 5795040" data-attributes="member: 73683"><p>Actually, you can patch your game. DDI's high level of integration allowed automatic patching of monsters, character options, traps, etc. As long as everyone is using the digital tools to help run their game, everyone is using the most up-to-date version of those things.</p><p></p><p></p><p></p><p>Why? Because you say so, or what? No edition has had that many on release.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>This makes the game very complex, if each class functions on different resource management systems. It can make the game prohibitively difficult to run, because the DM has to fully understand each of those systems.</p><p></p><p></p><p></p><p>Verisimilitude is overrated, and should be up on the chopping block if it would improve the game as a whole. Unfortunately, there are enough people who believe differently that WotC can't afford to ignore them.</p><p></p><p></p><p></p><p>Agreed.</p><p></p><p></p><p></p><p>They need a background and culture that extends as far as your game requires. That is usually far less involved than people think. Furthermore, is it the game's job to tell you how goblins fit into your setting, or is that your job as DM and master of your own setting?</p><p></p><p></p><p></p><p>Agreed, but that's been how things have been handled for multiple editions now.</p><p></p><p></p><p></p><p>I agree that there need to be core talking points.</p><p></p><p></p><p></p><p>I agree that each edition of D&D should be responsible for throwing out some of the baggage weighing the game down.</p></blockquote><p></p>
[QUOTE="Dannager, post: 5795040, member: 73683"] Actually, you can patch your game. DDI's high level of integration allowed automatic patching of monsters, character options, traps, etc. As long as everyone is using the digital tools to help run their game, everyone is using the most up-to-date version of those things. Why? Because you say so, or what? No edition has had that many on release. Agreed. This makes the game very complex, if each class functions on different resource management systems. It can make the game prohibitively difficult to run, because the DM has to fully understand each of those systems. Verisimilitude is overrated, and should be up on the chopping block if it would improve the game as a whole. Unfortunately, there are enough people who believe differently that WotC can't afford to ignore them. Agreed. They need a background and culture that extends as far as your game requires. That is usually far less involved than people think. Furthermore, is it the game's job to tell you how goblins fit into your setting, or is that your job as DM and master of your own setting? Agreed, but that's been how things have been handled for multiple editions now. I agree that there need to be core talking points. I agree that each edition of D&D should be responsible for throwing out some of the baggage weighing the game down. [/QUOTE]
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