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<blockquote data-quote="LordEntrails" data-source="post: 7988592" data-attributes="member: 6804070"><p>I suggest you lay out some criteria for ranking, even if it's only "unsupported opinion and I'm not going to tell you wy I like what."</p><p></p><p>Dragon Heist is, imo, really bad as an adventure. It is great as a setting. But without the Alexandrian Remix it is not something I would ever run as is. It has a bunch of content, but as an adventure it has inconsistencies, is sloppily written and poorly organized. As a collection of places, people and events it is inspiring and can form a great backbone of a campaign or setting.</p><p></p><p>Dungeon of the Mad Mage is, imo, a long the same lines. It tries to be a mega dungeon, but its not. It tries to have a story line but it doesn't. The reasons/quests are exceptionally weak. The gating is just sad. At least with previous incarnations of Undermountain, they never pretended to be complete and were just a starting skeleton on which to build. DoMM barely makes any attempt at allowing that and fails miserably all around.</p><p></p><p>LMoP is well written. It's good all around as a basis for experienced DMs or as a learning tool for new DMs.</p><p></p><p>Storm Lord's Wraith, Divine Contention, Sleeping Dragon's Wake are all solid. Still geared towards the new DM who is learning the craft. But solid enough to provide a good basis in location, story and people for an experienced DM.</p><p></p><p>PotA is middling. I find it a bit disorganized and in need of a relationship/plot graph. But, it's workable. I think new DMs can use it, but it won't help make them better DMs. Experienced DMs can use it, but their is limited value in expanding upon it unless you really go all in.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 7988592, member: 6804070"] I suggest you lay out some criteria for ranking, even if it's only "unsupported opinion and I'm not going to tell you wy I like what." Dragon Heist is, imo, really bad as an adventure. It is great as a setting. But without the Alexandrian Remix it is not something I would ever run as is. It has a bunch of content, but as an adventure it has inconsistencies, is sloppily written and poorly organized. As a collection of places, people and events it is inspiring and can form a great backbone of a campaign or setting. Dungeon of the Mad Mage is, imo, a long the same lines. It tries to be a mega dungeon, but its not. It tries to have a story line but it doesn't. The reasons/quests are exceptionally weak. The gating is just sad. At least with previous incarnations of Undermountain, they never pretended to be complete and were just a starting skeleton on which to build. DoMM barely makes any attempt at allowing that and fails miserably all around. LMoP is well written. It's good all around as a basis for experienced DMs or as a learning tool for new DMs. Storm Lord's Wraith, Divine Contention, Sleeping Dragon's Wake are all solid. Still geared towards the new DM who is learning the craft. But solid enough to provide a good basis in location, story and people for an experienced DM. PotA is middling. I find it a bit disorganized and in need of a relationship/plot graph. But, it's workable. I think new DMs can use it, but it won't help make them better DMs. Experienced DMs can use it, but their is limited value in expanding upon it unless you really go all in. [/QUOTE]
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