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D&D 5e Adventure Reviews
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 7988894" data-attributes="member: 7023887"><p>Yes, the epic scope is very well done. You can save 2 well known cities. You can redeem an archdevil. You can kill an archdevil. You can kill multiple archdevils and try to conquer the Nine Hells. Very epic. It is probably the most epic story that you can do with a D&D 5e prewritten adventure.</p><p></p><p>It can be played in different ways, but I'm not so sure about it being super re-playable. Curse of Strahd is randomized at the start of the adventure, so it can easily be done multiple times. It does have 2 paths, but they fairly quickly join back together. Also, there's the bit about the Sword of Zariel that has quite a bit of exposition that could be troublesome to have the party pretend not to know if they played it again. </p><p></p><p>I can guarantee when Arkhan the Cruel shows up in my current DiA campaign none of my players will know who he is, or what he's from. They will recognize Mordenkainen, though. There are memorable NPCs, like Lulu, Zariel, Yeenoghu, Tiamat, Mahadi, but other adventures have some NPCs that are arguable more memorable, like Xanathar, Strahd, Pidlwick II, Halaster Blackcloak, Durnan, and Laeral Silverhand. </p><p></p><p>Yes, I agree 100% with this. The art is amazing, and the infernal warmachines are great.</p><p></p><p>You're actually not really ever in the Blood War, you'll probably die if you go there, and you also can't do much about it without major consequences. The point of the Blood War is to keep demons from destroying everything, and devils from conquering everything. </p><p>(Also, there is the mess of an adventure hook that is the first chapter, and that's the main reason I ranked this adventure lower than some of the others.)</p><p></p><p>So, yes, this is 100% my opinion, but Curse of Strahd and a few other 5e adventures are better than Descent into Avernus, but not my much.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 7988894, member: 7023887"] Yes, the epic scope is very well done. You can save 2 well known cities. You can redeem an archdevil. You can kill an archdevil. You can kill multiple archdevils and try to conquer the Nine Hells. Very epic. It is probably the most epic story that you can do with a D&D 5e prewritten adventure. It can be played in different ways, but I'm not so sure about it being super re-playable. Curse of Strahd is randomized at the start of the adventure, so it can easily be done multiple times. It does have 2 paths, but they fairly quickly join back together. Also, there's the bit about the Sword of Zariel that has quite a bit of exposition that could be troublesome to have the party pretend not to know if they played it again. I can guarantee when Arkhan the Cruel shows up in my current DiA campaign none of my players will know who he is, or what he's from. They will recognize Mordenkainen, though. There are memorable NPCs, like Lulu, Zariel, Yeenoghu, Tiamat, Mahadi, but other adventures have some NPCs that are arguable more memorable, like Xanathar, Strahd, Pidlwick II, Halaster Blackcloak, Durnan, and Laeral Silverhand. Yes, I agree 100% with this. The art is amazing, and the infernal warmachines are great. You're actually not really ever in the Blood War, you'll probably die if you go there, and you also can't do much about it without major consequences. The point of the Blood War is to keep demons from destroying everything, and devils from conquering everything. (Also, there is the mess of an adventure hook that is the first chapter, and that's the main reason I ranked this adventure lower than some of the others.) So, yes, this is 100% my opinion, but Curse of Strahd and a few other 5e adventures are better than Descent into Avernus, but not my much. [/QUOTE]
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