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<blockquote data-quote="Jacob Lewis" data-source="post: 7990172" data-attributes="member: 6667921"><p>I get what you're saying, but this becomes a lousy metaphor in this context. A toolbox contains more than just devices and applications designed to do one specific job for you. There are components, pieces, fittings, and miscellaneous parts to help you build, fix, and replace other components that could be worn out, degraded, or broken. But then again, we're not talking about actual "tools", so maybe "toolbox" isn't the best terminology to use.</p><p></p><p>Still, a good craftsman doesn't limit themselves by what they have on hand. The "right tool" might make a job easier in an instance. But it is the person who exhibits ingenuity, and innovates despite the inconvenience of greater effort, that improves their skill set. The ability to weave disjointed and otherwise unconnected components into a seamless and enjoyable narrative is a skill best learned through practice. No one ever said GMing was easy or effortless. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p>How so? Are adventures not largely comprised of the same basic components, the most common and fundamental being the combat encounter? Maybe its just me, but I don't see it. Granted, some may require more work depending on the variations between what you want and what is written. But that is largely for the GM to decide what is useful, and how much work they are willing/required to make use of that.</p><p></p><p></p><p>Except I'm not rewriting entire <em>anything</em>. The examples I gave in my post? That's about the extent of my re-writing. Change some goals for NPCs and make some narrative connections. It's basically plug and play to me. </p><p></p><p>But I'd like to understand your perspective. Why should the construction of an adventure matter if it doesn't affect how someone plans to use the smaller bits to reconstruct their own design? What exactly am I missing that is making this seem like an important issue to someone else? Can I explain it better with more examples?</p></blockquote><p></p>
[QUOTE="Jacob Lewis, post: 7990172, member: 6667921"] I get what you're saying, but this becomes a lousy metaphor in this context. A toolbox contains more than just devices and applications designed to do one specific job for you. There are components, pieces, fittings, and miscellaneous parts to help you build, fix, and replace other components that could be worn out, degraded, or broken. But then again, we're not talking about actual "tools", so maybe "toolbox" isn't the best terminology to use. Still, a good craftsman doesn't limit themselves by what they have on hand. The "right tool" might make a job easier in an instance. But it is the person who exhibits ingenuity, and innovates despite the inconvenience of greater effort, that improves their skill set. The ability to weave disjointed and otherwise unconnected components into a seamless and enjoyable narrative is a skill best learned through practice. No one ever said GMing was easy or effortless. ;) How so? Are adventures not largely comprised of the same basic components, the most common and fundamental being the combat encounter? Maybe its just me, but I don't see it. Granted, some may require more work depending on the variations between what you want and what is written. But that is largely for the GM to decide what is useful, and how much work they are willing/required to make use of that. Except I'm not rewriting entire [I]anything[/I]. The examples I gave in my post? That's about the extent of my re-writing. Change some goals for NPCs and make some narrative connections. It's basically plug and play to me. But I'd like to understand your perspective. Why should the construction of an adventure matter if it doesn't affect how someone plans to use the smaller bits to reconstruct their own design? What exactly am I missing that is making this seem like an important issue to someone else? Can I explain it better with more examples? [/QUOTE]
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