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<blockquote data-quote="One Horse town" data-source="post: 7990244" data-attributes="member: 58346"><p>I'm going to come at this from a different angle - bang for my buck. I rarely, if ever, run something straight from the book, but use bits and pieces from several sources and use them to flesh out my own games. With that in mind here's my list of the adventures that I have.</p><p></p><p>1. Dungeon of the Mad Mage. Easily the best bang for my buck. There's half a dozen campaigns worth of dungeons in here and most of them are pretty well written with opportunity for role-play and faction interaction. </p><p></p><p>2. Tales From the Yawning Portal. Classic dungeons. Yay! Against the giants is going to get rolled out soon. Interesting from the academic standpoint to see how they were converted to 5e and a diverse level range to drop in where I fancy.</p><p></p><p>3. Princes of the Apocalypse. Quirky baddies and lots more adventure sites. A bit of cut and pasting and another lot of stuff that can be spread over 4 or so campaigns. </p><p></p><p>4, Ghosts of Saltmarsh. There's a pattern here isn't there? See number 2. This is lower because underwater stuff is harder to squeeze in too much. </p><p></p><p>5. Storm Kings Thunder. A good gazateer of the Sword Coast. The adventure is poor IMO - or maybe can be pepped up with Against the Giants from Portal? Yep. </p><p></p><p>6. Dragon Heist. I was stoked when I saw this was in the works. Shame I can not really use much of it at all. </p><p></p><p>Two 3rd party books that are excellent - City of Brass and Odyssey of the Dragonlords. I'd put Brass at number 2 and Dragonlords at 4 in the above list.</p></blockquote><p></p>
[QUOTE="One Horse town, post: 7990244, member: 58346"] I'm going to come at this from a different angle - bang for my buck. I rarely, if ever, run something straight from the book, but use bits and pieces from several sources and use them to flesh out my own games. With that in mind here's my list of the adventures that I have. 1. Dungeon of the Mad Mage. Easily the best bang for my buck. There's half a dozen campaigns worth of dungeons in here and most of them are pretty well written with opportunity for role-play and faction interaction. 2. Tales From the Yawning Portal. Classic dungeons. Yay! Against the giants is going to get rolled out soon. Interesting from the academic standpoint to see how they were converted to 5e and a diverse level range to drop in where I fancy. 3. Princes of the Apocalypse. Quirky baddies and lots more adventure sites. A bit of cut and pasting and another lot of stuff that can be spread over 4 or so campaigns. 4, Ghosts of Saltmarsh. There's a pattern here isn't there? See number 2. This is lower because underwater stuff is harder to squeeze in too much. 5. Storm Kings Thunder. A good gazateer of the Sword Coast. The adventure is poor IMO - or maybe can be pepped up with Against the Giants from Portal? Yep. 6. Dragon Heist. I was stoked when I saw this was in the works. Shame I can not really use much of it at all. Two 3rd party books that are excellent - City of Brass and Odyssey of the Dragonlords. I'd put Brass at number 2 and Dragonlords at 4 in the above list. [/QUOTE]
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