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D&D 5E and Spell Schools
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<blockquote data-quote="Ratskinner" data-source="post: 5880450" data-attributes="member: 6688937"><p>I've been thinking about this a bit recently, and I think spell schools shouldn't be in the Basic game. Probably there should be a Core module which introduces them, but they really don't have any use/impact in the <u>Basic </u>game. Especially since specialty wizards will likely be Core-but-not-Basic. In a module, you would just define a school and its list of spells. </p><p></p><p>One big advantage of this would be the ability to redefine magic by campaign. One campaign might have the traditional D&D schools. The might see Necromancer, Illusionists, and Evokers. Another might have a different feel and feature Pyromancers, Petromancers, and others. Dark Sun could get its own...etc. etc.</p><p></p><p>Personally, I want the Basic game to be as simple and fast as possible. Which means I'd like the spells to be as simple as possible. Adding another line to each spell doesn't seem to add much to the game, IME.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5880450, member: 6688937"] I've been thinking about this a bit recently, and I think spell schools shouldn't be in the Basic game. Probably there should be a Core module which introduces them, but they really don't have any use/impact in the [U]Basic [/U]game. Especially since specialty wizards will likely be Core-but-not-Basic. In a module, you would just define a school and its list of spells. One big advantage of this would be the ability to redefine magic by campaign. One campaign might have the traditional D&D schools. The might see Necromancer, Illusionists, and Evokers. Another might have a different feel and feature Pyromancers, Petromancers, and others. Dark Sun could get its own...etc. etc. Personally, I want the Basic game to be as simple and fast as possible. Which means I'd like the spells to be as simple as possible. Adding another line to each spell doesn't seem to add much to the game, IME. [/QUOTE]
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D&D 5E and Spell Schools
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