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[D&D 5E] B1: In Search of the Unknown (Recruiting)
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<blockquote data-quote="KirayaTiDrekan" data-source="post: 6581166" data-attributes="member: 6755061"><p><em>Seven years ago, the fighter Rogahn the Fearless and Zelligar the Unknown, a fighter and wizard respectively, both of considerable skill and experience, led the defense of the town of Threshold on the western border of the Grand Duchy of Karameikos from a barbarian invasion. They were rewarded handsomely for their efforts, despite the rumored dark deeds of their past adventuring careers. </em></p><p><em></em></p><p><em>They had built a secret and secluded stronghold for themselves, the Caverns of Quasqueton, and, with their reward money, expanded the fortress, rumored to be built from within one of the larger mountains that form a natural boundary between Karameikos and the vast lands claimed by the Plains Barbarians.</em></p><p><em></em></p><p><em>A year later, they undertook an expedition to strike in to the territory of the barbarians, seeking to put the threat they posed to rest and, perhaps, claim their lands as well. The expedition never returned.</em></p><p><em></em></p><p><em>Now, six years later, the lord of Threshold has finally declared the expedition lost, leaving the Caverns of Quasqueton open to be explored and its riches claimed.</em></p><p><em></em></p><p><em>Threshold is a small community, however, and rounding up any brave enough to undertake such a dangerous quest could be a challenge in and of itself.</em></p><p><em></em></p><p><em></em>Welcome to my latest adventure, B1: In Search of the Unknown. This is a 5th Edition conversion of the classic B/X era adventure. It is set in the same world as T1: The Village of Hommlet (Earth, about 10,000 years after a magical apocalypse). T1, however and the Kingdom of Veluna, is set on the West Coast, while B1 and the Grand Duchy of Karameikos is set on the East Coast in what was once Virginia. Threshold is in the foothills of the Appalachian Mountains, specifically about where Harrisonburg used to be in modern times. </p><p></p><p>Player characters should be created using the point buy method for ability scores. Human characters can use the standard or variant racial traits. As with T1, Dragonborn are not permitted as they do not exist in the setting, yet. Human characters should be from the Grand Duchy of Karameikos, preferably the town of Threshold, although magically inclined characters could also be from nearby Glantri. Elves hail from nearby Alfheim, while dwarves are usually from neighboring Rockhome, nestled in the Appalachians. Halflings are usually from the Five Shires to the south. Other races are quite rare and will get a lot of stares and questions from the locals in Threshold.</p><p></p><p>I'd like to have a minimum of four characters, maximum of eight (to account for player attrition). </p><p></p><p>You can learn about the setting (beware of spoilers) <a href="http://www.enworld.org/forum/group.php?discussionid=1351&do=discuss" target="_blank">here</a>.</p><p></p><p>As with my other games, I'll be updating this game once a week once it gets started. It will be sharing Mondays with T1.</p></blockquote><p></p>
[QUOTE="KirayaTiDrekan, post: 6581166, member: 6755061"] [I]Seven years ago, the fighter Rogahn the Fearless and Zelligar the Unknown, a fighter and wizard respectively, both of considerable skill and experience, led the defense of the town of Threshold on the western border of the Grand Duchy of Karameikos from a barbarian invasion. They were rewarded handsomely for their efforts, despite the rumored dark deeds of their past adventuring careers. They had built a secret and secluded stronghold for themselves, the Caverns of Quasqueton, and, with their reward money, expanded the fortress, rumored to be built from within one of the larger mountains that form a natural boundary between Karameikos and the vast lands claimed by the Plains Barbarians. A year later, they undertook an expedition to strike in to the territory of the barbarians, seeking to put the threat they posed to rest and, perhaps, claim their lands as well. The expedition never returned. Now, six years later, the lord of Threshold has finally declared the expedition lost, leaving the Caverns of Quasqueton open to be explored and its riches claimed. Threshold is a small community, however, and rounding up any brave enough to undertake such a dangerous quest could be a challenge in and of itself. [/I]Welcome to my latest adventure, B1: In Search of the Unknown. This is a 5th Edition conversion of the classic B/X era adventure. It is set in the same world as T1: The Village of Hommlet (Earth, about 10,000 years after a magical apocalypse). T1, however and the Kingdom of Veluna, is set on the West Coast, while B1 and the Grand Duchy of Karameikos is set on the East Coast in what was once Virginia. Threshold is in the foothills of the Appalachian Mountains, specifically about where Harrisonburg used to be in modern times. Player characters should be created using the point buy method for ability scores. Human characters can use the standard or variant racial traits. As with T1, Dragonborn are not permitted as they do not exist in the setting, yet. Human characters should be from the Grand Duchy of Karameikos, preferably the town of Threshold, although magically inclined characters could also be from nearby Glantri. Elves hail from nearby Alfheim, while dwarves are usually from neighboring Rockhome, nestled in the Appalachians. Halflings are usually from the Five Shires to the south. Other races are quite rare and will get a lot of stares and questions from the locals in Threshold. I'd like to have a minimum of four characters, maximum of eight (to account for player attrition). You can learn about the setting (beware of spoilers) [URL="http://www.enworld.org/forum/group.php?discussionid=1351&do=discuss"]here[/URL]. As with my other games, I'll be updating this game once a week once it gets started. It will be sharing Mondays with T1. [/QUOTE]
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[D&D 5E] B1: In Search of the Unknown (Recruiting)
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