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[D&D 5E] B1: In Search of the Unknown (Recruiting)
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<blockquote data-quote="Wolf118" data-source="post: 6585944" data-attributes="member: 72051"><p><strong>Thedren</strong></p><p></p><p>Name: Thedren</p><p>Class: Monk</p><p>Background: Hermit</p><p>Race: Wood Elf</p><p>Alignment: Lawful Neutral</p><p>Languages: Common, Elven, Orc</p><p></p><p>HP: 9</p><p>Hit dice: 1d8+1</p><p>Passive Perception: 15</p><p>AC: 15 (Unarmored)</p><p>Initiative: +3</p><p>Speed: 35'</p><p></p><p>[table="width: 400, class: outer, align: left"]</p><p>[tr][td]<strong>Stats</strong>[/td][td]<strong>Bonus</strong>[/td][td]<strong>Saving Throws</strong>[/td][/tr]</p><p>[tr][td]Strength: 10[/td][td]+0[/td][td]+2*[/td][/tr]</p><p>[tr][td]Dexterity: 16[/td][td]+3[/td][td]+5*[/td][/tr]</p><p>[tr][td]Constitution: 12[/td][td]+1[/td][td]+1[/td][/tr]</p><p>[tr][td]Intelligence: 10[/td][td]+0[/td][td]+0[/td][/tr]</p><p>[tr][td]Wisdom: 16[/td][td]+3[/td][td]+3[/td][/tr]</p><p>[tr][td]Charisma: 11[/td][td]+0[/td][td]+0[/td][/tr]</p><p>[/table]</p><p></p><p><strong>Skills</strong></p><p>Acrobatics +5*</p><p>Animal Handling +3</p><p>Arcana 0</p><p>Athletics +2*</p><p>Deception 0</p><p>History 0</p><p>Insight +3</p><p>Intimidation 0</p><p>Investigation 0</p><p>Medicine +5*</p><p>Nature 0</p><p>Perception +5*</p><p>Performance 0</p><p>Persuasion 0</p><p>Religion +2*</p><p>Sleight of Hand +3</p><p>Stealth +3</p><p>Survival +3</p><p></p><p>Other Proficiencies:</p><p>Armor: None</p><p>Weapons: Simple weapons, short swords, long swords, long bow, short bow</p><p></p><p><u>Attacks</u></p><p><strong>Melee</strong></p><p>- Bo Staff: +5 (1d6+3 Bludgeoning or 1d8+3 Bludgeoning if wielded 2H)</p><p>- Short Sword: +5 (1d6+3 Piercing)</p><p>- Unarmed: +5 (1d4+3 Bludgeoning)</p><p></p><p><strong>Ranged</strong></p><p>- Dart: +5 (20/60, 1d4+3 Piercing)</p><p></p><p><u>Equipment</u></p><p>Bo Staff</p><p>Short Sword</p><p>10 Darts</p><p>Dungeoneer's Pack (Backpack, Crowbar, hammer, 10x pitons, Tinderbox, 10 days rations, waterskin, 50ft hempen rope)</p><p>Winter Blanket</p><p>Herbalism Kit</p><p>Scroll case with notes</p><p>Common Clothes</p><p></p><p><u>Coins</u></p><p><strong>GP:</strong> 5</p><p><strong>SP:</strong> 1 </p><p></p><p><u>Features and Traits</u></p><p>Darkvision, 60’</p><p>Fey Ancestry (Adv vs charms, can’t be put to sleep)</p><p>Trance (instead of sleep)</p><p>Mask of the Wild (Attempt to hide in natural light obscuration)</p><p>Unarmored Defense</p><p>Martial Arts</p><p></p><p><u>Personal Characteristics</u></p><p>Age: 35</p><p>Height: 5' 5"</p><p>Weight: 133 lbs.</p><p>Eyes: Silver</p><p>Skin: Natural copper color; weathered and tanned</p><p>Hair: Black, shaggy</p><p></p><p><strong>Personality Traits:</strong> I am utterly serene, even in the face of disaster. I see omens in every event and action. The gods try to speak to us, we just need to listen</p><p><strong>Ideal:</strong> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are.</p><p><strong>Bond:</strong> I will someday get revenge on the corrupt temple hierarchy who branded me a troublemaker and isolated me.</p><p><strong>Flaw:</strong> I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</p><p></p><p><u>Character Backstory</u></p><p>Thedren was inducted into the Church of the Healing Light at the age of 10, when his parents were injured and lost their business to a fire, and were unable to provide for their children. His other siblings were found apprenticeships with various artisans, but Thedren tested successfully with the Church and was initiated into the mysteries of the faith.</p><p></p><p>However, Thedren soon ran afoul of the instructors and others whose dogma was not in line with the doctrine they were teaching. Thedren, unable to keep quiet about the discrepancies, instead found himself branded a troublemaker and was inches away from being tossed out of the Church.</p><p></p><p>Instead, by some unknown intervention, he found himself transported to an isolated monastery at the age of 14. There, Thedren found himself in the company of other ‘undesirables’ of the Church; alcoholics, heretics, thieves, and liars. Still, it was a place where one could speak their mind without being punished, and Thedren found others like himself who spoke out against excesses and doctrinal abuses. They taught him the true path of the Church, in line with the teachings of the saints.</p><p></p><p>Twenty years Thedren spent at that monastery, learning about the Church and warring with his rage against those who had sent him there. He honed his body and his skills, learning the arts martial from those who would teach him. About a year ago, he felt he had a vision, from a force unrecognizable, telling him to go forth into the world and seek out those who would destroy the Church. With the (admittedly drunken) blessing of the Monastery’s master, Thedren set forth to find the enemies of his faith.</p><p></p><p>Thedren is often at odds with himself. On one hand, he has the teachings and true doctrine of the Church, as he learned them in exile. On the other hand, he has a quick and sharp tongue that does not often hesitate to point out hypocrisy and failings in people’s faith. He is still learning to control himself, and to not be so critical of others. His vision has confirmed his faith in the saints, and he often meditates on their messages and actions.</p></blockquote><p></p>
[QUOTE="Wolf118, post: 6585944, member: 72051"] [b]Thedren[/b] Name: Thedren Class: Monk Background: Hermit Race: Wood Elf Alignment: Lawful Neutral Languages: Common, Elven, Orc HP: 9 Hit dice: 1d8+1 Passive Perception: 15 AC: 15 (Unarmored) Initiative: +3 Speed: 35' [table="width: 400, class: outer, align: left"] [tr][td][B]Stats[/B][/td][td][B]Bonus[/B][/td][td][B]Saving Throws[/B][/td][/tr] [tr][td]Strength: 10[/td][td]+0[/td][td]+2*[/td][/tr] [tr][td]Dexterity: 16[/td][td]+3[/td][td]+5*[/td][/tr] [tr][td]Constitution: 12[/td][td]+1[/td][td]+1[/td][/tr] [tr][td]Intelligence: 10[/td][td]+0[/td][td]+0[/td][/tr] [tr][td]Wisdom: 16[/td][td]+3[/td][td]+3[/td][/tr] [tr][td]Charisma: 11[/td][td]+0[/td][td]+0[/td][/tr] [/table] [B]Skills[/B] Acrobatics +5* Animal Handling +3 Arcana 0 Athletics +2* Deception 0 History 0 Insight +3 Intimidation 0 Investigation 0 Medicine +5* Nature 0 Perception +5* Performance 0 Persuasion 0 Religion +2* Sleight of Hand +3 Stealth +3 Survival +3 Other Proficiencies: Armor: None Weapons: Simple weapons, short swords, long swords, long bow, short bow [U]Attacks[/U] [B]Melee[/B] - Bo Staff: +5 (1d6+3 Bludgeoning or 1d8+3 Bludgeoning if wielded 2H) - Short Sword: +5 (1d6+3 Piercing) - Unarmed: +5 (1d4+3 Bludgeoning) [B]Ranged[/B] - Dart: +5 (20/60, 1d4+3 Piercing) [U]Equipment[/U] Bo Staff Short Sword 10 Darts Dungeoneer's Pack (Backpack, Crowbar, hammer, 10x pitons, Tinderbox, 10 days rations, waterskin, 50ft hempen rope) Winter Blanket Herbalism Kit Scroll case with notes Common Clothes [U]Coins[/U] [b]GP:[/b] 5 [b]SP:[/b] 1 [U]Features and Traits[/U] Darkvision, 60’ Fey Ancestry (Adv vs charms, can’t be put to sleep) Trance (instead of sleep) Mask of the Wild (Attempt to hide in natural light obscuration) Unarmored Defense Martial Arts [U]Personal Characteristics[/U] Age: 35 Height: 5' 5" Weight: 133 lbs. Eyes: Silver Skin: Natural copper color; weathered and tanned Hair: Black, shaggy [B]Personality Traits:[/B] I am utterly serene, even in the face of disaster. I see omens in every event and action. The gods try to speak to us, we just need to listen [B]Ideal:[/B] The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. [B]Bond:[/B] I will someday get revenge on the corrupt temple hierarchy who branded me a troublemaker and isolated me. [B]Flaw:[/B] I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble. [U]Character Backstory[/U] Thedren was inducted into the Church of the Healing Light at the age of 10, when his parents were injured and lost their business to a fire, and were unable to provide for their children. His other siblings were found apprenticeships with various artisans, but Thedren tested successfully with the Church and was initiated into the mysteries of the faith. However, Thedren soon ran afoul of the instructors and others whose dogma was not in line with the doctrine they were teaching. Thedren, unable to keep quiet about the discrepancies, instead found himself branded a troublemaker and was inches away from being tossed out of the Church. Instead, by some unknown intervention, he found himself transported to an isolated monastery at the age of 14. There, Thedren found himself in the company of other ‘undesirables’ of the Church; alcoholics, heretics, thieves, and liars. Still, it was a place where one could speak their mind without being punished, and Thedren found others like himself who spoke out against excesses and doctrinal abuses. They taught him the true path of the Church, in line with the teachings of the saints. Twenty years Thedren spent at that monastery, learning about the Church and warring with his rage against those who had sent him there. He honed his body and his skills, learning the arts martial from those who would teach him. About a year ago, he felt he had a vision, from a force unrecognizable, telling him to go forth into the world and seek out those who would destroy the Church. With the (admittedly drunken) blessing of the Monastery’s master, Thedren set forth to find the enemies of his faith. Thedren is often at odds with himself. On one hand, he has the teachings and true doctrine of the Church, as he learned them in exile. On the other hand, he has a quick and sharp tongue that does not often hesitate to point out hypocrisy and failings in people’s faith. He is still learning to control himself, and to not be so critical of others. His vision has confirmed his faith in the saints, and he often meditates on their messages and actions. [/QUOTE]
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[D&D 5E] B1: In Search of the Unknown (Recruiting)
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