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[D&D 5E] B1: In Search of the Unknown (Recruiting)
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<blockquote data-quote="JustinCase" data-source="post: 6589791" data-attributes="member: 6776182"><p>Well, this is what I got so far, stat-wise:</p><p></p><p>[Sblock=dwarven barbarian]</p><p>Name: To be determined</p><p>CG mountain dwarf barbarian (soldier background)</p><p></p><p>STR* 17 (+2 racial)</p><p>DEX 14</p><p>CON* 16 (+2 racial)</p><p>INT 8</p><p>WIS 8</p><p>CHA 12</p><p>*= proficiency on saving throws</p><p></p><p>Hit dice: 1d12+3</p><p>HP: 15</p><p>AC: 15 = 10 + 2 (dex) + 3 (con; Unarmored Defense)</p><p></p><p>Attack (maul, melee): +5 (2d6+3)</p><p>Attack (handaxe, melee or thrown): +5 (1d6+3) range 20/60</p><p>Attack (javelin, melee or thrown): +5 (1d6+3) range 30/120</p><p></p><p>Languages: common, dwarvish</p><p></p><p>Skill proficiencies:</p><p>- (str) athletics +5</p><p>- (cha) intimidation +4</p><p>- (wis) perception +1</p><p>- (wis) survival +1</p><p>- passive perception: 11</p><p></p><p>Tool proficiencies:</p><p>- gaming set (cards)</p><p>- smith's tools</p><p>- vehicles (land)</p><p></p><p>Weapon and armor proficiencies:</p><p>- simple and martial weapons</p><p>- light and medium armor</p><p>- shields</p><p></p><p>Equipment:</p><p>- maul</p><p>- 2x handaxe</p><p>- 4x javelin</p><p>- insignia of rank: stripes on kilt</p><p>- trophy from fallen enemy: goblin jawbone</p><p>- deck of cards</p><p>- common clothes (kilt, cloak, shoes)</p><p>- belt pouch</p><p>- explorer's pack:</p><p>- - backpack</p><p>- - bedroll</p><p>- - mess kit</p><p>- - tinderbox</p><p>- - 10x torches</p><p>- - 10x rations</p><p>- - waterskin</p><p>- - 50 feet hempen rope</p><p>- 10 gp</p><p></p><p>Racial features (mountain dwarf):</p><p>- CON+2, STR+2</p><p>- size medium</p><p>- speed 25 feet</p><p>- darkvision 60 feet</p><p>- resilience: advantage saving throws vs poison; advantage vs poison damage</p><p>- weapon proficiencies: battleaxe, handaxe, throwing hammer, warhammer</p><p>- tool proficiencies: one from smith's tools, brewer's supplies, or mason's tools</p><p>- stonecunning: double proficiency bonus on intelligence (history) checks related to stoneworks</p><p>- armor proficiencies: light and medium armor</p><p></p><p>Class features (barbarian 1):</p><p>- rage 2/long rest: </p><p>- - advantage strength checks, advantage strength saving throws</p><p>- - melee rage damage +2</p><p>- - resistance bludgeoning/piercing/slashing damage</p><p>- unarmored defense: adds CON modifier to AC when unarmored</p><p>- proficiency bonus +2</p><p></p><p>Background features (soldier):</p><p>- specialty: infantry (battlerager squad)</p><p>- feature: military rank (recognised by allied dwarven soldiers)</p><p></p><p>Personality, ideal, bond, flaw: To be determined</p><p>Appearance and history: To be determined</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JustinCase, post: 6589791, member: 6776182"] Well, this is what I got so far, stat-wise: [Sblock=dwarven barbarian] Name: To be determined CG mountain dwarf barbarian (soldier background) STR* 17 (+2 racial) DEX 14 CON* 16 (+2 racial) INT 8 WIS 8 CHA 12 *= proficiency on saving throws Hit dice: 1d12+3 HP: 15 AC: 15 = 10 + 2 (dex) + 3 (con; Unarmored Defense) Attack (maul, melee): +5 (2d6+3) Attack (handaxe, melee or thrown): +5 (1d6+3) range 20/60 Attack (javelin, melee or thrown): +5 (1d6+3) range 30/120 Languages: common, dwarvish Skill proficiencies: - (str) athletics +5 - (cha) intimidation +4 - (wis) perception +1 - (wis) survival +1 - passive perception: 11 Tool proficiencies: - gaming set (cards) - smith's tools - vehicles (land) Weapon and armor proficiencies: - simple and martial weapons - light and medium armor - shields Equipment: - maul - 2x handaxe - 4x javelin - insignia of rank: stripes on kilt - trophy from fallen enemy: goblin jawbone - deck of cards - common clothes (kilt, cloak, shoes) - belt pouch - explorer's pack: - - backpack - - bedroll - - mess kit - - tinderbox - - 10x torches - - 10x rations - - waterskin - - 50 feet hempen rope - 10 gp Racial features (mountain dwarf): - CON+2, STR+2 - size medium - speed 25 feet - darkvision 60 feet - resilience: advantage saving throws vs poison; advantage vs poison damage - weapon proficiencies: battleaxe, handaxe, throwing hammer, warhammer - tool proficiencies: one from smith's tools, brewer's supplies, or mason's tools - stonecunning: double proficiency bonus on intelligence (history) checks related to stoneworks - armor proficiencies: light and medium armor Class features (barbarian 1): - rage 2/long rest: - - advantage strength checks, advantage strength saving throws - - melee rage damage +2 - - resistance bludgeoning/piercing/slashing damage - unarmored defense: adds CON modifier to AC when unarmored - proficiency bonus +2 Background features (soldier): - specialty: infantry (battlerager squad) - feature: military rank (recognised by allied dwarven soldiers) Personality, ideal, bond, flaw: To be determined Appearance and history: To be determined [/sblock] [/QUOTE]
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