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D&D 5e death and consequences?
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<blockquote data-quote="Sacrosanct" data-source="post: 6389416" data-attributes="member: 15700"><p>And the one right below mine by Dr Klueless, and a few others.</p><p></p><p></p><p></p><p>Ignoring posts that clearly point out the flaws in your logic? Well that explains a lot.</p><p></p><p></p><p></p><p>Because scrolls of raise dead are widely available? Because the casters in your party always have the perfect spells prepared all the time? Because none of your PCs are below the minimum level to cast the spell (you said death isn't an issue, and there's no way a level 1-4 PC could have access to that)? Because your PCs always have the right spell components accessible? Because every small town has a merchant willing to trade in all of your coinage for as many diamonds as you want?</p><p></p><p>You may say you run a lot of games, but I have a really hard time believing that you play it as it's intended or written based on a lot of the content of your posts, which is odd, because you keep saying you play as close to RAW as possible. Just seems a bit contradictory to me is all, because I'm familiar with the rules too, and play a lot, and my interpretations are nothing close to yours, based upon reasons like I just pointed out.</p><p></p><p>To be honest, the image I get when I read your posts is that you don't bother with spell preparation or material components, and allow your PCs to do/buy/acquire whatever they want like a wish list, and to always be at full resources before every encounter. If that's what you like, more power to you, but I really don't think the game is designed to be played like that at all. The reason I get this image is because when you present your argument (often accompanied with useless hyperbole like the folk singer comment above), I immediately think of all these reasons that happen in a typical game session that counter that argument. Judging by the other replies just in this thread, I'm not the only one either.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 6389416, member: 15700"] And the one right below mine by Dr Klueless, and a few others. Ignoring posts that clearly point out the flaws in your logic? Well that explains a lot. Because scrolls of raise dead are widely available? Because the casters in your party always have the perfect spells prepared all the time? Because none of your PCs are below the minimum level to cast the spell (you said death isn't an issue, and there's no way a level 1-4 PC could have access to that)? Because your PCs always have the right spell components accessible? Because every small town has a merchant willing to trade in all of your coinage for as many diamonds as you want? You may say you run a lot of games, but I have a really hard time believing that you play it as it's intended or written based on a lot of the content of your posts, which is odd, because you keep saying you play as close to RAW as possible. Just seems a bit contradictory to me is all, because I'm familiar with the rules too, and play a lot, and my interpretations are nothing close to yours, based upon reasons like I just pointed out. To be honest, the image I get when I read your posts is that you don't bother with spell preparation or material components, and allow your PCs to do/buy/acquire whatever they want like a wish list, and to always be at full resources before every encounter. If that's what you like, more power to you, but I really don't think the game is designed to be played like that at all. The reason I get this image is because when you present your argument (often accompanied with useless hyperbole like the folk singer comment above), I immediately think of all these reasons that happen in a typical game session that counter that argument. Judging by the other replies just in this thread, I'm not the only one either. [/QUOTE]
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